Search found 25 matches

by spikeymikey0196
February 26th, 2015, 11:03 am
Forum: Board News & Announcements
Topic: Free Content Webpage List: Models, Textures, Sounds, Music
Replies: 81
Views: 134197

Re: Free Content Webpage List: Models, Textures, Sounds, Mus

I have more royalty free music courtesy of The Spin Wires :3 Click here for a download of the whole album they created.
by spikeymikey0196
February 26th, 2015, 12:31 am
Forum: Board News & Announcements
Topic: Platinum Arts Sandbox Reloaded
Replies: 3
Views: 3723

Re: Platinum Arts Sandbox Reloaded

Mike, i'm willing to help with any graphics you may require? :3
Also, what coding language does cube use? so then i can potentially help with the coding aspect of things :3
by spikeymikey0196
April 11th, 2014, 2:01 am
Forum: Sandbox General Chat
Topic: Better Anti-Aliasing?
Replies: 0
Views: 2723

Better Anti-Aliasing?

Okay, so i've basically been looking through the folders of the Tesseract engine (The lighting is amazing and does amazing things to the look of sauerbraten) and i came across a string of text in one of the files that said something along the lines of "Iryoku SMAA v2.80"; So being intrigue...
by spikeymikey0196
March 18th, 2014, 8:24 am
Forum: Sandbox Advancement Committee
Topic: The Sandbox Advancement Committee Section - Join Us!
Replies: 9
Views: 2433

Re: The Sandbox Advancement Committee Section - Join Us!

I'd like to be able to help with engine advancement and advertising :3 I love how far the engine has come over the past 4 years i've been using it.
by spikeymikey0196
March 18th, 2014, 7:48 am
Forum: Tutorials and Resources
Topic: Photo-realism (return 26/02/15)
Replies: 0
Views: 2082

Photo-realism (return 26/02/15)

I'm currently looking for a bunch of talented individuals who can help me create a complete new set of Photo-realistic textures, particles and effects. I'm dedicating the majority of my time to this project and I hope that this complete overhaul of textures will help make platinum arts sandbox look...
by spikeymikey0196
January 11th, 2012, 10:00 am
Forum: Sandbox General Support
Topic: teleporting to specific spot on another map?
Replies: 8
Views: 934

Re: teleporting to specific spot on another map?

have you tried making a trigger that is linked to the teleporters/spawns?
Trigger A to Spawn A, Trigger B to Spawn B etc
by spikeymikey0196
August 21st, 2011, 2:52 pm
Forum: Donate Content To Sandbox And The Community
Topic: First Person Shooters for PAS
Replies: 9
Views: 1849

Re: First Person Shooters for PAS

i've given up with it coz it's pointless so i'm gonna just use cube 2 instead coz it's way better
but i'm planning on making destructible enviroments if u wanna help
by spikeymikey0196
July 30th, 2011, 2:47 pm
Forum: Donate Content To Sandbox And The Community
Topic: First Person Shooters for PAS
Replies: 9
Views: 1849

Re: First Person Shooters for PAS

yh what he ^ said lol
-------------|
i'm half way through getting rid of the NUMGUNS source code lol so far no success tho not even combining Assault cube and PAS has worked
but i managed to make a new version of PAS so it can benefit me
by spikeymikey0196
June 18th, 2011, 12:39 pm
Forum: Sandbox General Support
Topic: mapmodel problem
Replies: 1
Views: 305

mapmodel problem

i added a mapmodel to my map and it doesn't let me use it properly it's called stairs1 in my new mapmodels folder which i've uploaded to my site add it in a blank map and tell me wats wrong with it thnx http://gamo123.jimdo.com/app/download/4783928756/4dfce27f/a055a598b2f0a77f97dd1d6ebf9e34fd9e23446...
by spikeymikey0196
June 18th, 2011, 10:03 am
Forum: Donate Content To Sandbox And The Community
Topic: First Person Shooters for PAS
Replies: 9
Views: 1849

First Person Shooters for PAS

i went back to the cube2 forums to see wat files i could *ahem* Borrow :lol: and i downloaded the assault cube which i could get the first person files from :) i'm such a genious lol
comment if u need help with the file extraction for fps :)

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