Search found 7 matches

by Talkless
April 14th, 2011, 9:27 am
Forum: Sandbox General Support
Topic: Creating custom HUD items
Replies: 8
Views: 547

Re: Creating custom HUD items

Leo_V117 wrote: My advice would be to take a look at "rpghud.cpp".


Oh, so it's not possible to do that in Cubescript alone.

Is it planned for the future?
by Talkless
April 13th, 2011, 2:19 pm
Forum: Sandbox General Support
Topic: 2.6 Bug Report and Feedback Thread
Replies: 35
Views: 8890

Re: 2.6 Bug Report and Feedback Thread

I can't get entities working/changing. If I want to create fire & smoke, for example, it works only with default values (which may be zeros :shock: ). Though if I want to change parameters using F3 menu - it ignores it. Open F3 menu again - and I see the same old values. In fact, if value where ...
by Talkless
April 13th, 2011, 3:14 am
Forum: Sandbox General Support
Topic: Creating custom HUD items
Replies: 8
Views: 547

Re: Creating custom HUD items

arcones wrote:Exactly. An HUD isn't a menu and is therefore coded differently.


So... how that "differently" looks like?

I am interested in displaying text and/or images on screen, with possibility to change them during gameplay.
by Talkless
April 12th, 2011, 11:04 am
Forum: Sandbox General Support
Topic: Creating custom HUD items
Replies: 8
Views: 547

Re: Creating custom HUD items

But if I call showgui, it pops in the center of screen. The mouse pointer appears and so I cannot turn my camera any more. And it disappears with Esc key.

It doesn't look like always-on-screen HUD.
by Talkless
April 11th, 2011, 2:29 pm
Forum: Sandbox General Support
Topic: Creating custom HUD items
Replies: 8
Views: 547

Creating custom HUD items

Hello, I am interested in adding custom HUD "widgets" onto screen, for example, health bar, "currently used item" or whatever. showgui, if I got it correctly, shows only modal menus? How it is possible to show, let's say, custom image in corner of screen? I've been looking in The...
by Talkless
April 9th, 2011, 10:49 am
Forum: Sandbox General Support
Topic: Changing default texture
Replies: 3
Views: 310

Re: Changing default texture

So currently it is not possible? Well, I can get use to it I guess. Speaking about long runs, if there would be "default brush texture" (selectable in texture menu, let's say, with right mouse button) feature you could: 1. Select "Brick" texture. 2. Extrude walls, make rooms and ...
by Talkless
April 9th, 2011, 9:22 am
Forum: Sandbox General Support
Topic: Changing default texture
Replies: 3
Views: 310

Changing default texture

Hello, While experimenting with Sandbox 2.6 (It's AWESOME) I found annoying fact that new created faces acquire default grass texture. Is there a way to change default texture into another, so if I am modelling some complex structure made of "bricks", I will not be needed to re-texture a b...

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