Search found 208 matches

by northstar
May 19th, 2015, 2:46 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Naxo
Replies: 2
Views: 1412

Re: Naxo

i haven't gotten that far yet, but i would suggest using one of the existing models with ragdoll in it (mr.fixit from sauerbraten cube2?)... swap out it's mesh with your mesh, do all the skinning and such, and replace rc or ogre (unless you are ready to code it into the source code)... and give that...
by northstar
May 19th, 2015, 2:34 pm
Forum: Forum Introductions
Topic: New user developing game-non student
Replies: 1
Views: 1088

Re: New user developing game-non student

best of luck to you...

"ROCK THE WORLD!!"

ns
by northstar
May 19th, 2015, 2:30 pm
Forum: Sandbox General Support
Topic: A couple of questions.
Replies: 1
Views: 748

Re: A couple of questions.

i'm no expert on this so don't quote me, but... 1. yes you can create a commercial game but most of the models and textures are for non-commercial use so you would have to make your own... and i think sandbox and sauerbraten would get a piece of the action if you go big... 2. unity is it's own entit...
by northstar
May 19th, 2015, 2:11 pm
Forum: RPG Maker Mode
Topic: Modeling and Creation
Replies: 5
Views: 1310

Re: Modeling and Creation

did i say material... i ment mesh... akkkk here is an example of one of my mulit-skin models... objload model.obj objskin base base.jpg objskin label label.jpg masks.png .2 .1 objskin button button.jpg masks.png .2 .1 objskin chrome base.jpg chrome_masks.png .3 .1 where base, label, button and chrom...
by northstar
May 3rd, 2015, 12:41 pm
Forum: RPG Maker Mode
Topic: How to edit Village map? Select ALL of a building at once
Replies: 7
Views: 1291

Re: How to edit Village map? Select ALL of a building at onc

as palm tree dreamin said, they are all made of cubes and you simply have to push them out of the way... but yes, one by one is the only way
by northstar
May 3rd, 2015, 12:19 pm
Forum: RPG Maker Mode
Topic: Modeling and Creation
Replies: 5
Views: 1310

Re: Modeling and Creation

when you make your model divide your different skins into different materials... then in your config write (depending on what kind of model you have) objload "modelname.obj" objskin materialname1 "texturename1.jpg" objskin materialname2 "texturename2.jpg" objskin materi...
by northstar
April 30th, 2015, 12:52 pm
Forum: Forum Introductions
Topic: Sharing my music
Replies: 145
Views: 14619

Re: Sharing my music

hey eric... just thought i'd let you know that i will be using your music in my games when my beta is ready for rpg express (just a small game maker i built for myself)... i already have you in the 'about' yada yada sections... i have an alpha up, but it's not really ready for primetime (pre-eric).....
by northstar
October 25th, 2014, 2:34 pm
Forum: Sandbox General Chat
Topic: Which mode would work best?
Replies: 3
Views: 1156

Re: Which mode would work best?

yeah i think that can be done... but i don't know how to do it

ummm... i think "red eclipse" is an online co-op made from the cube 2 engine... someone in here will know
by northstar
October 25th, 2014, 2:27 pm
Forum: Tutorials and Resources
Topic: Exporting Animated Character Tutorial
Replies: 7
Views: 1675

Re: Exporting Animated Character Tutorial

lol... (sigh) i'm so confused :) ok... well it works on trigger 10 in fps so i guess that's a good thing, and i'll get around to trying to unravel my confusion as i dive deeper into the abyss... and my guess is that i really only needed the "open" anime since trigger 10 automatically rever...
by northstar
October 25th, 2014, 12:40 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4532

Re: GitHub

great!... i'll give it a looksee... i just needed to know if there was anything unrecognizable or undiscernable that i might not see... thx :-)

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