Search found 62 matches

by Sircameron
November 5th, 2012, 11:12 pm
Forum: RPG Maker Mode
Topic: Signals "hit" for landing jumps in rpg mode 2.8
Replies: 2
Views: 972

Re: Signals "hit" for landing jumps in rpg mode 2.8

Haha wow im sorry i figured out what it was.. I had a weapon script with "$T_SELF" as the target which i jump and use traversing the map constantly had i tested it further i would've seen that the problem wasnt with jumping alone.. Thanks and sorry for this post! If you could delete my ign...
by Sircameron
November 5th, 2012, 10:09 pm
Forum: RPG Maker Mode
Topic: Signals "hit" for landing jumps in rpg mode 2.8
Replies: 2
Views: 972

Signals "hit" for landing jumps in rpg mode 2.8

So ive been playing with globals and signals then noticed that everytime i land a jump it runs the player script for r_script_signal hit wouldnt it be better under "collide"? Is there a fall damage modifier that im not aware of? I was hoping to use "hit" for a script that counts ...
by Sircameron
November 5th, 2012, 9:15 pm
Forum: Sandbox General Support
Topic: Regarding Day and Night Cycles.
Replies: 5
Views: 1153

Re: Regarding Day and Night Cycles.

Honestly without coding experience/software. You should just wait until its released in an actual version instead of a subversion (svn). A lot of them aren't as stable and are for testing/debugging.. Generally you dont want to grab an svn unless you have a compiler like with visual basic..
by Sircameron
November 5th, 2012, 8:57 pm
Forum: Sandbox General Support
Topic: Models vs. Performance
Replies: 14
Views: 1167

Re: Models vs. Performance

You can always texture walls to give the illusion of heavy forests, buildings, landscapes.. To lighten the load.. We do have animated textures..
by Sircameron
November 3rd, 2012, 11:29 pm
Forum: Sandbox General Support
Topic: Models vs. Performance
Replies: 14
Views: 1167

Re: Models vs. Performance

You can always divide your maps up.. i.e instead of 1 map being the entire town make multiple maps for "town"-"east/west/north/south" maps.. Then use teleports to/from each of them.. Same with buildings.. Yea you'll have more loading screens but performance will be better.. That ...
by Sircameron
October 29th, 2012, 4:06 pm
Forum: RPG Maker Mode
Topic: Pushing Critters Around
Replies: 6
Views: 848

Re: Pushing Critters Around

Yea that solution would work fine for npc use.. But if you mean "critter" as an enemy then it wouldnt be effective.. Just depends on what your use for it is.
by Sircameron
October 27th, 2012, 1:49 pm
Forum: RPG Maker Mode
Topic: Pushing Critters Around
Replies: 6
Views: 848

Re: Pushing Critters Around

I know its a little late, but just so there's an answer for it when people read it.. that would work and you could always use r_obstacle_script <script #> if you want them to do a specific action, but you'd have to do it in the "obstacles" folder and not in the "critters" folder
by Sircameron
October 26th, 2012, 1:20 am
Forum: RPG Maker Mode
Topic: [RPG mode] Modify maxspeed?
Replies: 8
Views: 986

Re: [RPG mode] Modify maxspeed?

Code: Select all

r_select_char actor [
r_char_base_maxspeed (+ (r_char_base_maxspeed_get) 50)
]

use that to add +50 maxspeed. Then just reverse it for regular speed.. -50
by Sircameron
October 25th, 2012, 2:19 am
Forum: RPG Maker Mode
Topic: Rpg skill increase script help 2.8
Replies: 2
Views: 634

Re: Rpg skill increase script help 2.8

"Unable to select reference ref type as char"
**Edit**
got it to work using

Code: Select all

r_select_char actor [ ]

thanks for the help! :)
by Sircameron
October 24th, 2012, 10:59 pm
Forum: RPG Maker Mode
Topic: Rpg skill increase script help 2.8
Replies: 2
Views: 634

Rpg skill increase script help 2.8

So this code doesnt work and i cant figure out how to do a skill increase in a script..

Code: Select all

r_set_skill $SKILL_DIPLOMACY (+ (r_get_skill $SKILL_DIPLOMACY) 1)

ive tried this and many other ways and still cant figure it out.. If anyone can show me what im doing wrong that'd be awesome thanks

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