Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 59 matches
- November 5th, 2012, 11:35 pm
- Forum: RPG Maker Mode
- Topic: Can someone help me here?
- Replies: 3
- Views: 1691
Re: Can someone help me here?
Hey Mother, I would suggest you switch to 2.8 before going further since the Conversation scripting changed a little bit. Here is a sample script you can modify and build off of. Let me know if you have any questions. //NPC script //**Note: All strings need to be on the same line. include scripts/1 ...
- October 29th, 2012, 3:40 pm
- Forum: RPG Maker Mode
- Topic: Pushing Critters Around
- Replies: 6
- Views: 2346
Re: Pushing Critters Around
Hey! Thanks for posting. There was no resolution to this so your ideas are most welcome.
I need something for a critter not an object. I was also thinking that if there was some type of mass
associated with the critter then that may also help to keep them in place.....
I need something for a critter not an object. I was also thinking that if there was some type of mass
associated with the critter then that may also help to keep them in place.....
- October 20th, 2012, 1:27 pm
- Forum: Sandbox General Chat
- Topic: Thoughts On Adfly
- Replies: 7
- Views: 4481
Re: Thoughts On Adfly
I am all for it. Does it require clicks on the ads or views?
- September 23rd, 2012, 10:30 pm
- Forum: RPG Maker Mode
- Topic: Need Help With Critters
- Replies: 3
- Views: 1549
Re: Need Help With Critters
Hi,
Not sure what you have coded, but I did find that the Tutorial had a bug in it.
You need to equip the claws with the following line of code.
Hope this helps.
Lou
Not sure what you have coded, but I did find that the Tutorial had a bug in it.
You need to equip the claws with the following line of code.
Code: Select all
//Add his weapons and equip it
r_additem self 25 1 [ r_equip actor self 0 ]
Lou
- September 17th, 2012, 9:39 am
- Forum: Sandbox General Chat
- Topic: Mapmodels
- Replies: 2
- Views: 1417
Re: Mapmodels
The list of models is still in 2.8.
Click on the Entities button and at the bottom there is a twisty arrow that says "mapmodels"
and that will show the list.
Click on the Entities button and at the bottom there is a twisty arrow that says "mapmodels"
and that will show the list.
- September 13th, 2012, 11:33 pm
- Forum: RPG Maker Mode
- Topic: Newbie question
- Replies: 4
- Views: 3122
Re: Newbie question
If you want the models to be active you need to spawn them in as Critters instead of a map model.
You then need to set way points if you want them to move around.
You then need to set way points if you want them to move around.
- September 13th, 2012, 11:28 pm
- Forum: RPG Maker Mode
- Topic: Pushing Critters Around
- Replies: 6
- Views: 2346
Re: Pushing Critters Around
I was messing around with the obstacles and found that it uses this command:
Can I use the same type of thing with a critter to keep them from moving?
Code: Select all
r_obstacle_flags $OBS_STATIONARY
- September 9th, 2012, 8:19 pm
- Forum: RPG Maker Mode
- Topic: Debugging Combat
- Replies: 15
- Views: 3500
Re: Debugging Combat
It Works!!!!!!
That was what it was, thanks.
I was getting an error but it was generic and not script specific so I was not sure where it was coming from.
Lou
That was what it was, thanks.
I was getting an error but it was generic and not script specific so I was not sure where it was coming from.
Lou
- September 9th, 2012, 2:57 pm
- Forum: RPG Maker Mode
- Topic: Debugging Combat
- Replies: 15
- Views: 3500
Re: Debugging Combat
Hi, I seem to have done something wrong. I noticed that I am never taking any damage from the wolf. I can attack the wolf and kill it with my sword. But I expect to take some damage and never do. I created the status for the fangs: //Fang damage r_status_friendly 0 //this is decidedly hostile // ins...
- September 9th, 2012, 11:43 am
- Forum: RPG Maker Mode
- Topic: Debugging Combat
- Replies: 15
- Views: 3500
Re: Debugging Combat
Thanks, I have a long way to go before things start getting looking good.