Search found 16 matches

by Jordan Ashby
March 15th, 2013, 2:46 pm
Forum: Donate Content To Sandbox And The Community
Topic: RPG dialogue Development Enviroment
Replies: 12
Views: 2936

Re: RPG dialogue Development Enviroment

That would be awesome I was thinking of making something that simply color codes cubescript with Notepad++ or CodeBlocks (both open source and awesome). I'm in to making things easy. I also like writing and once I understand things a bit more I plan on writing in depth scripting tutorials about all ...
by Jordan Ashby
March 15th, 2013, 2:12 am
Forum: Donate Content To Sandbox And The Community
Topic: Java's Calculator
Replies: 6
Views: 1817

Re: Java's Calculator

Just in case you're interested. I'm learning c++ and Ruby through Thenewboston YouTube channel. he covers a lot of different languages and the videos are well organized so it's easy to find a specific one.
by Jordan Ashby
March 15th, 2013, 1:46 am
Forum: Donate Content To Sandbox And The Community
Topic: RPG dialogue Development Enviroment
Replies: 12
Views: 2936

Re: RPG dialogue Development Enviroment

That's awesome, thank you so much. That really helps keep things strait for a newbie. A brief help section about linking responses with each other would be nice. Took me a bit to get that one but over all it's well thought out and very helpful. I'd be happy with a simple help file briefly outlining ...
by Jordan Ashby
March 15th, 2013, 1:20 am
Forum: Sandbox General Support
Topic: Confused about terms in scripting
Replies: 2
Views: 426

Re: Confused about terms in scripting

Oh man, that's so obvious now. Thanks for answering such an eye roller for a novice. I don't know how I missed that one. Do most users who mess with the RPG mode have some kind of programming knowledge? I feel like there are basics that I don't understand need to study up a little. I know some simpl...
by Jordan Ashby
March 14th, 2013, 2:04 pm
Forum: Sandbox General Support
Topic: Confused about terms in scripting
Replies: 2
Views: 426

Confused about terms in scripting

This is a small question but I can't find the answer on wiki. I'm in the process of learning to script NPCs and I'm getting hung up on some things. first of all, I see include "includes/valleyvillager" at the top of some default example scripts. I can't find what this is referring to. I'm ...
by Jordan Ashby
March 9th, 2013, 11:00 pm
Forum: Sandbox General Chat
Topic: Changing the source code?
Replies: 2
Views: 888

Re: Changing the source code?

Thanks for the quick reply and solid insight. For the multiplayer RPG question; is it possible to just do this in FPS mode and have items grant up-grades instead of level ups to kind of fake the RPG game play? I have only actually worked in the RPG mode, but may be fps is the way to go and I can &qu...
by Jordan Ashby
March 9th, 2013, 5:58 pm
Forum: Sandbox General Chat
Topic: Changing the source code?
Replies: 2
Views: 888

Changing the source code?

First of all, that a program like this is open source is the most amazing thing to happen to the independent game making community and special thanks the the creators for providing this. I try to get as many people turned on to this a possible. Now for the question. I have more than one acquaintance...
by Jordan Ashby
December 8th, 2012, 6:51 pm
Forum: RPG Maker Mode
Topic: move around on big maps
Replies: 7
Views: 969

Re: move around on big maps

that helps some. my system is way less than optimum so every trick to reduce lag helps noticeably. thanks
by Jordan Ashby
December 6th, 2012, 6:20 pm
Forum: RPG Maker Mode
Topic: move around on big maps
Replies: 7
Views: 969

Re: move around on big maps

if i did, however want to have a large map, is there a way to set things to load only when you get close enough to need them. such as a kingdom with several villages near it. i would want to see the village as i approach it but i dont need the details and entities active and ready to go, hogging up ...
by Jordan Ashby
December 4th, 2012, 6:49 pm
Forum: RPG Maker Mode
Topic: move around on big maps
Replies: 7
Views: 969

Re: move around on big maps

Whoa, that's awesome. Problem solved. Thanks

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