Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

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Search found 6 matches

by gametechish
October 26th, 2013, 5:17 pm
Forum: RPG Maker Mode
Topic: Enemy wont use item [SOLVED]
Replies: 10
Views: 7153

Re: Enemy wont use item [SOLVED]

HAHA my game is back in development but on the flying dragon topic you could set way points while you are in edit mode so it looks like it flys
by gametechish
April 19th, 2013, 7:49 pm
Forum: Sandbox General Support
Topic: How impor into PAS a .obj model and .mtl texture?
Replies: 9
Views: 4528

Re: How impor into PAS a .obj model and .mtl texture?

a .mtl is a txt file I would asume you could change it a little to make it a config file to use
by gametechish
April 1st, 2013, 1:58 pm
Forum: RPG Maker Mode
Topic: Enemy wont use item [SOLVED]
Replies: 10
Views: 7153

Re: Enemy wont use item [SOLVED]

when you make a script and use the model for the dragon will the dragon automatically fly up and chase you or will it just stay on the ground
by gametechish
April 1st, 2013, 8:55 am
Forum: Sandbox General Support
Topic: healthpotion (RPG)
Replies: 17
Views: 4910

Re: healthpotion (RPG)

I managed to make a working healing spell :D // Healing spell r_item_name "Healing spell" r_item_icon "items/healing.png" r_item_description "A simple healing spell" r_item_mdl "sandie/scroll" r_item_worth 25 r_item_weight 1 r_item_script 7 r_item_use_new_wea...
by gametechish
March 31st, 2013, 9:38 pm
Forum: RPG Maker Mode
Topic: Enemy wont use item [SOLVED]
Replies: 10
Views: 7153

Re: Enemy wont use item

Thank you it now works some one should update the wiki but do Dragons automatically fly or do they need a script if so can someone help me out with this
by gametechish
March 31st, 2013, 10:38 am
Forum: RPG Maker Mode
Topic: Enemy wont use item [SOLVED]
Replies: 10
Views: 7153

Enemy wont use item [SOLVED]

My enemy wont use any item I give him but he will chase me down. here I'll post the code. include scripts/1 r_script_signal talk [ if (!= (r_get_faction self) (r_get_faction actor)) [ r_action_clear self r_action_attack self actor ] ] r_script_signal hit [ if (!= (r_get_faction self) (r_get_faction ...