Search found 5 matches

by Dozer
December 19th, 2013, 3:16 pm
Forum: Board News & Announcements
Topic: Platinum Arts Sponsored Kids!
Replies: 10
Views: 30507

Re: Platinum Arts Sponsored Kids!

Did you ever upload the pictures, Mike?
-Dozer
by Dozer
December 19th, 2013, 2:52 pm
Forum: Sandbox General Support
Topic: Can you make Geometry move around?
Replies: 2
Views: 966

Re: Can you make Geometry move around?

I am using 2.7.1 and as far as I am aware in my version it can only be done by using mapmodels such as the doors and elevator platform. If you don't like the generic mapmodels you would have to create your own mapmodel with animations. You can use the free program Blender from blender.org It is quit...
by Dozer
December 19th, 2013, 2:41 pm
Forum: Sandbox General Support
Topic: Trying to learn the game coding for quests
Replies: 0
Views: 749

Trying to learn the game coding for quests

Hello I am diving into the art of coding for the Sandbox and I am looking for several simple quests codes to compare so I can try to replicate the similarities and create my own quest code within the same parameters. Yesterday I tried my hand at dialogue boxes and I was quite successful after a few ...
by Dozer
December 18th, 2013, 9:06 pm
Forum: Board News & Announcements
Topic: Official Sandbox Wishlist Thread
Replies: 50
Views: 66080

Re: Official Sandbox Wishlist Thread

-Quest Log in RPG Mode
-Class Creation for RPG Mode
=I have seen this in almost every other reply, but In Game Character Customization/Pre-Made Male/Female Models with several clothing options to show examples of skins for beginners like myself.
by Dozer
December 17th, 2013, 6:02 pm
Forum: Forum Introductions
Topic: Any one interested in making a D&D style RPG?
Replies: 1
Views: 1152

Any one interested in making a D&D style RPG?

Hello my name is DJ, AKA Dozer. I am creating a RPG that relies heavily on "if/then" dialogue and character customization. It will have adventure/exploration as well as quests. As far as the quest lines go they will be based majorly on "if/then" choices of the characters class. E...

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