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by Hirato
May 24th, 2015, 12:31 am
Forum: Sandbox General Chat
Topic: 2.82 SSP Mode-Variables not carried forward? & new UI
Replies: 5
Views: 1124

Re: 2.82 SSP Mode-Variables not carried forward? & new UI

To build lamiae for 2bit only, just select '32bit release' from the build target dropdown.

Otherwise, it's good to know you're having fun!
by Hirato
May 8th, 2015, 7:35 am
Forum: RPG Maker Mode
Topic: Help with RPG maker
Replies: 3
Views: 1048

Re: Help with RPG maker

I forgot the form, I think it was r_char_stats_* to get to the attributes and skills of critters. there's also r_get_skill and r_get_attr to get the adjusted value from buffs and other things. You can access the main attributes via commands like r_char_stats_melee for the melee skill, or r_char_stat...
by Hirato
April 29th, 2015, 8:56 am
Forum: Sandbox General Chat
Topic: 2.82 SSP Mode-Variables not carried forward? & new UI
Replies: 5
Views: 1124

Re: 2.82 SSP Mode-Variables not carried forward? & new UI

If one level defined all the items a certain way - for whatever stupid reason I decided to let people define all the tokens - and you then went to another level that defined items completely differently, you'd either crash or see some really glitchy behaviour, and people can just reset this willy-n...
by Hirato
April 21st, 2015, 9:13 am
Forum: Sandbox General Chat
Topic: 2.82 SSP Mode-Variables not carried forward? & new UI
Replies: 5
Views: 1124

Re: 2.82 SSP Mode-Variables not carried forward? & new UI

If you're still interested in the RPG side of things, you could perhaps check out Lamiae: https://github.com/Hirato/lamiae Your GUI will work just fine. It's not exemplary but it will do the job. And I can't comment much more without seeing the rest of it in action as well. As for the why items don'...
by Hirato
April 21st, 2015, 8:18 am
Forum: RPG Maker Mode
Topic: Modeling and Creation
Replies: 5
Views: 1312

Re: Modeling and Creation

Sandbox 3.0 was going to support dynamic lighting...



As far as models are concerned, you basically get one skin per mesh, if you want more, you'll need to split the model into multiple meshes.
I think robochimp consists of multiple meshes.
by Hirato
April 12th, 2015, 6:39 pm
Forum: RPG Maker Mode
Topic: Help with RPG maker
Replies: 3
Views: 1048

Re: Help with RPG maker

You might want to grab my fork at https://github.com/Hirato/lamiae There is an unfinished tutorial available here as well https://github.com/Hirato/lamiae/wiki/Tutorial There is also a much older tutorial on the sandbox wiki here http://www.sandboxgamemaker.com/wiki/index.php?title=RPG_tutorial Not ...
by Hirato
March 8th, 2015, 1:08 am
Forum: Sandbox General Support
Topic: i just don't die
Replies: 2
Views: 1465

Re: i just don't die

Make it deeper.
Lava currently doesn't hurt you until your head is submerged.
by Hirato
January 8th, 2015, 8:56 am
Forum: Forum Games
Topic: Messed up wish
Replies: 615
Views: 44621

Re: Messed up wish

Wish granted, and you got exactly what you asked for; an unfinished project due to an absence of any help.

I wish I was a dolphin.
by Hirato
December 18th, 2014, 6:16 pm
Forum: RPG Maker Mode
Topic: Is there a way to change maps without a loading screen?
Replies: 4
Views: 1584

Re: Is there a way to change maps without a loading screen?

the t-joint thing generates extra triangles from the geometry. you'll see it very clearly with outline mode on. Basically wherever there's a t-joint, there can be sparklies, basically a pixel or two that lets you see through a wall. Map backups don't affect this at all, and it shouldn't take too lon...
by Hirato
December 6th, 2014, 7:13 pm
Forum: Sandbox General Support
Topic: System Requirements?
Replies: 4
Views: 1159

Re: System Requirements?

Are you SURE you have drivers for it installed?
And that they the newest ones as available from AMD or NVIDIA?

And tell us a bit more about your hardware.

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