Search found 99 matches

by Captain_Ahab
October 9th, 2014, 4:51 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: walled city
Replies: 5
Views: 1588

Re: walled city

probably nothing
just tinker with it like a model railroad adding stuff over time
no game or anything...
by Captain_Ahab
October 7th, 2014, 7:01 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: walled city
Replies: 5
Views: 1588

Re: walled city

slow update
added more buildings and completed wall
all buildings have interior spaces

Image
by Captain_Ahab
September 27th, 2014, 10:48 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: walled city
Replies: 5
Views: 1588

Re: walled city

an update added some terrain and a rather large bit of water to simulate a river, lake and swampy area added a number of buildings more ( mostly just copy/rotate/paste ) and a dock area near the bridge ( I hope to have a boat that works ) all buildings have interiors and are laid out to form maze-li...
by Captain_Ahab
September 20th, 2014, 9:00 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: walled city
Replies: 5
Views: 1588

walled city

I've started a blockout of a wall city.
I'll keep going until my framerate drops by half, then begin finishing it off.
Image

I'm still here sort of
this is Lamiae, btw
by Captain_Ahab
September 14th, 2014, 8:23 am
Forum: Sandbox General Support
Topic: Lamiae support here as well???
Replies: 4
Views: 803

Re: Lamiae support here as well???

It's covered here https://github.com/Hirato/lamiae/wiki/Textures You probably just forgot to issue /calclight to regenerate surface normals; it's unfortunately not automatic. I read that link. It is very helpful. I didn't know about issuing calclight to recalc the normals though. That fixed my prob...
by Captain_Ahab
September 13th, 2014, 9:41 am
Forum: Sandbox General Support
Topic: Lamiae support here as well???
Replies: 4
Views: 803

Re: Lamiae support here as well???

neat. I guess it might have a lot to do with the relative lack of docs concerning the tesseract engine. I'm thinking texsmooth and triplanar shaders here, but I'm sure there are others. I am having a problem in that lerpangle doesn't seem to affect anything when I try to make landscapes look less fa...
by Captain_Ahab
September 9th, 2014, 11:17 am
Forum: Sandbox General Support
Topic: Lamiae support here as well???
Replies: 4
Views: 803

Lamiae support here as well???

Can questions concerning Lamiae be asked here as well, considering that it is so closely related to Sandbox and the future of Sandbox?
by Captain_Ahab
August 24th, 2014, 10:34 am
Forum: Tutorials and Resources
Topic: ryzom assets usable
Replies: 2
Views: 868

ryzom assets usable

I don't know if anyone has mentioned this source of materials before.....

http://media.ryzom.com/

its cc-by-sa

some nice textures to build upon and models if you can convert them
by Captain_Ahab
November 5th, 2013, 1:23 pm
Forum: Sandbox General Chat
Topic: texturing project and experiments
Replies: 3
Views: 936

Re: texturing project and experiments

Thanks for the advice, but I'm trying to do something a little bit different. I can make textures from photos easy enough, but here, I'm trying to actually model the surface of the texture to some degree, such that blender can generate AO, normal and depth maps for me. I will be forced to teach myse...
by Captain_Ahab
November 5th, 2013, 8:58 am
Forum: Sandbox General Chat
Topic: texturing project and experiments
Replies: 3
Views: 936

Re: texturing project and experiments

well.. this has been a bit of a failure Making this sort of thing seamless is a pain. The easy tools in GIMP aren't handling this well and doing it the hard way is too much like actual work. I'll have to find a different way and make it seamless during the modelling itself and not afterwards. Oh wel...

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