Search found 300 matches

by Venima
September 22nd, 2010, 5:21 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Inside look on planned Puzzle Mode levels.
Replies: 87
Views: 4092

Re: Inside look on planned Puzzle Mode levels.

I have a question. How the *heck* are you gonna accomplish a portal gun?

And hi!
by Venima
August 4th, 2010, 4:27 pm
Forum: Sandbox General Support
Topic: What is the syntax for creating a method?
Replies: 2
Views: 371

Re: What is the syntax for creating a method?

ahhh right...that makes sense now thanks.
by Venima
August 3rd, 2010, 3:29 pm
Forum: Sandbox General Support
Topic: DOOR SCRIPT NEEDED
Replies: 13
Views: 544

Re: DOOR SCRIPT NEEDED

have you made sure the game "type" is single player?
by Venima
August 3rd, 2010, 10:48 am
Forum: Sandbox General Support
Topic: What is the syntax for creating a method?
Replies: 2
Views: 371

What is the syntax for creating a method?

What is the syntax for creating a method? To show you roughly what I mean, newgui <name> [] creates a gui. But I want to run a block of code that doesn't have a gui, but does have a name. What is the syntax for: 1. Creating the method (e.g. in C++ it would be something like void <name> {etc.}) 2. Ca...
by Venima
June 11th, 2010, 2:24 pm
Forum: Forum Games
Topic: Tombstone's Posting Tournament
Replies: 55
Views: 6474

Re: Tombstone's Posting Tournament

Rule changing has begun!

The players of the last tournament may decide whether the rules should be changed. Anyone else may give suggestions.


So players, what do you think should change about my tournament rules, if anything?
by Venima
June 11th, 2010, 2:19 pm
Forum: Forum Games
Topic: Tombstone's Posting Tournament
Replies: 55
Views: 6474

Re: Tombstone's Posting Tournament

Yes sorry about that, was occupied with college work...

The tournament winner is Runescapedj!

Last round:

Runescapedj: 2
Klimyriad: 1
by Venima
June 9th, 2010, 5:15 am
Forum: Tutorials and Resources
Topic: List of scripting commands
Replies: 12
Views: 5258

Re: List of scripting commands

When I made it I wasn't familiar with the loop yet, and I can't be bothered to change the code XD

At least people will understand it easily. :P
by Venima
June 8th, 2010, 8:01 pm
Forum: Tutorials and Resources
Topic: List of scripting commands
Replies: 12
Views: 5258

Re: List of scripting commands

Here's a great example of some simple but complex looking code: By all means try it out. Level_trigger_1 should be an rpg character with trigger type 27. coins = 20 gChoice = 0 gTenMugs_Badmug = 0 gBet = 0 gTenMugs_RightGuesses = 0 gTenMugs_1 = 0 gTenMugs_2 = 0 gTenMugs_3 = 0 gTenMugs_4 = 0 gTenMugs...
by Venima
June 8th, 2010, 7:48 pm
Forum: Tutorials and Resources
Topic: List of scripting commands
Replies: 12
Views: 5258

Re: List of scripting commands

you place it here: newgui "Hello_Yes" [ guitext "Now once I place the stranger part after the" chat guitext "brackets, it'll appear?" guibar guibutton "Yes." "showgui Yes" guibutton "No." "showgui No" ] "stranger" The qu...
by Venima
June 8th, 2010, 7:45 pm
Forum: Sandbox General Support
Topic: How to make a quest?
Replies: 4
Views: 754

Re: How to make a quest?

no... level_trigger_1 = [rubbish = (+ $rubbish 1)] You can check this page in the future to make sure your code is correct: List of scripting commands Alternatively if you want constant feedback, you can try out my CFG editor (links in my signature). It doesn't have all the scripting commands, it kn...

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