Search found 4 matches

by Protagores
October 23rd, 2010, 12:00 pm
Forum: Sandbox General Support
Topic: [2.6] renderclient() lighting
Replies: 3
Views: 400

Re: [2.6] renderclient() lighting

The thing I actually need is lighting that depends on location, e.g. in a bright place models are lighted more, in a dark one - lighted less, and the direction of lighting not being from camera, but from actual sources. Mapmodels seem to be lighted properly, but not client models. And everything was...
by Protagores
October 23rd, 2010, 5:57 am
Forum: Sandbox General Support
Topic: [2.6] renderclient() lighting
Replies: 3
Views: 400

[2.6] renderclient() lighting

It seems that all client (player/bot/etc.) models are rendered fullbright (with lightcolor(1,1,1) and lightdir(0,0,1); since the call of render() routine is done with NULL light parameter) Does anyone have any idea to fix this issue?
Thanks.
by Protagores
August 14th, 2010, 12:07 pm
Forum: Join The Team!
Topic: Request for joining as a developer/bugfixer
Replies: 5
Views: 1524

Re: Request for joining as a developer/bugfixer

Thanks for the answer, but where (and how) can I submit the changes I have done to the code, at least in the patch form?
I just really want to fix these issues since they have annoyed me enough.
by Protagores
August 14th, 2010, 3:31 am
Forum: Join The Team!
Topic: Request for joining as a developer/bugfixer
Replies: 5
Views: 1524

Request for joining as a developer/bugfixer

Hello. I would like to join the team to help with some issues in the Sandbox code. I have already successfully managed to do some bugfixes and add minor features to MovieCube from PAS 2.5.x. For example, I wrote the code to make characters turn smoothly rather than changing direction instantly (e.g....

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