Search found 208 matches

by northstar
October 25th, 2014, 12:10 pm
Forum: Tutorials and Resources
Topic: Exporting Animated Character Tutorial
Replies: 7
Views: 1686

Re: Exporting Animated Character Tutorial

so it's...

Iqmanim (action) (file name) (frames per second to run anim) (4th is for character priorities?) (startframe offset) (frame legnth of the anim)

but but... we only wrote 20 -1... so we wrote:

run at 20 frames per second starting one frame before the animation starts?
by northstar
October 24th, 2014, 2:26 pm
Forum: Tutorials and Resources
Topic: Exporting Animated Character Tutorial
Replies: 7
Views: 1686

Re: Exporting Animated Character Tutorial

hey wind astella... i have a question... iqmload castledoor.iqm iqmskin castle_door skin.jpg iqmanim mapmodel castledoor_close.iqm 20 -1 iqmanim mapmodel castledoor_open.iqm 20 -1 iqmanim trigger castledoor_open.iqm 20 -1 mdlscale 1000 mdlcollide 1 mdlyaw 180 when i was looking at the cube descripti...
by northstar
October 21st, 2014, 11:59 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4660

Re: GitHub

hey hirato... ok, i guess when i opened the texanim tutorial in rpg mode it needed to be tagged or something... yeah, i'm not too worried about the home folder, i'm just kinda waiting for a less bare bones github where the structure is a bit more defined... btw... as long as i have you, what is the ...
by northstar
October 18th, 2014, 4:57 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4660

Re: GitHub

got it, thx... interesting additions that certainly merit pondering... i can see the lure to getting a udk type interface, but for level desiging it might be overkill imho... been looking at sobicube too, fascinating how she got so much rpg into an fps... guess i'll go work on my model for a bit for...
by northstar
October 18th, 2014, 1:40 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4660

Re: GitHub

hey mike...

ya know... i'm not sure which binary i dropped into the PAS github bin, sauer or PAS 2.7... that might be it... i just wanted to get up and running as fast as possible to see what we were dealing with :-)... ns
by northstar
October 18th, 2014, 12:22 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4660

Re: GitHub

i'm still in 32bit, so lamiae won't compile (350 + - mb)... i'm just going to have to wait until this project is at least blocked out to form... and by then you probably won't need much help (chuckle)... till then... keep your powder dry :) stev EDIT: btw, i'm using codeblocks/minGW and the only thi...
by northstar
October 17th, 2014, 12:15 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4660

Re: GitHub

i suppose what i need first, is to know the desired folder structure... skyboxes in one folder? huds in one folder in data? textures in one folder? and when i compile i now have a "home" folder... do we keep that or move it to data? https://www.mediafire.com/convkey/8bc2/48oz3nl40pgpeo36g....
by northstar
October 15th, 2014, 12:37 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4660

Re: GitHub

10-4 mike...

never having used the fps i'll have to merge the menus somehow... hmmm... 2 hud's?... wait, i know... i gotta go... :)
by northstar
October 14th, 2014, 4:40 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4660

Re: GitHub

ok... now i can think...

Image

so am i looking at gui or newui...
by northstar
October 14th, 2014, 1:06 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: GitHub
Replies: 27
Views: 4660

Re: GitHub

if the goal is to make a level editor for porting to unity etc... aren't we done for all intent and purposes? don't know what you would improve on... seems the user interface and gameplay "are" all thats left, along with new bells and whistles... pick your folder base, solve porting... a s...

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