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Search found 702 matches

by Hirato
August 3rd, 2014, 5:58 pm
Forum: Sandbox General Support
Topic: sandbox.cbp
Replies: 3
Views: 3133

Re: sandbox.cbp

If you want to restrict the codeblocks build to the RPG, just build only the RPG in the targets.
If you want to get rid of the others for whatever reason, remove the offending targets, and the dedicated files for those games.
by Hirato
August 1st, 2014, 9:14 am
Forum: Tutorials and Resources
Topic: PAS and Visual Studio
Replies: 8
Views: 4487

Re: PAS and Visual Studio

the visual studio project isn't maintained.
In theory the code should compile fine (no guarantee), but the project file itself will need some updating at least.
It's easiest to just use codeblocks and mingw though.
by Hirato
July 28th, 2014, 10:15 pm
Forum: Sandbox General Support
Topic: Ubuntu 14.04 Install - Exit Status 8 - Missing Packages
Replies: 5
Views: 2179

Re: Ubuntu 14.04 Install - Exit Status 8 - Missing Packages

dreamhost apparently deleted a lot of our stuff.

Don't use that package, instead just grab the tar.gz from moddb, extract it into your home directory and run it from there.
http://www.moddb.com/games/platinum-arts-sandbox
by Hirato
July 17th, 2014, 9:01 am
Forum: RPG Maker Mode
Topic: Problem with the codings.
Replies: 2
Views: 2922

Re: Problem with the codings.

I'm not sure if octabrushes made it into the last release... If they did, they're basically just collections of geometry that got dumped to file that you can reimport into other maps. The command iirc are /savebrush x and /loadbrush x The Lamiae fork has gained collision mesh support for models, so ...
by Hirato
June 4th, 2014, 5:32 pm
Forum: Sandbox General Support
Topic: Cannot connect to LAN multiplayer server
Replies: 1
Views: 1990

Re: Cannot connect to LAN multiplayer server

Those instructions need updating. Easiest way to run a server is to use sandbox_unix --server. You can also use /startlistenserver or a similar command in game to set up a server. I have no idea why the protocol is mismatched though if you're using 2.8.2 on both, I can only conclude one of them is o...
by Hirato
May 28th, 2014, 2:45 am
Forum: Board News & Announcements
Topic: Official Sandbox Wishlist Thread
Replies: 50
Views: 153958

Re: Official Sandbox Wishlist Thread

You should really be using smd or iqm formats for new models.
Mike also moved 2.8.2 to github, so just send a pull request and it's in if we're happy with it.
by Hirato
May 16th, 2014, 8:35 am
Forum: Sandbox General Support
Topic: "No game in progress" when trying to resume map editing.
Replies: 4
Views: 1709

Re: "No game in progress" when trying to resume map editing.

future releases should just initialise the 'default' game in this case.

I originally did it this way because the RPG cannot figure out which game contains the actual game data from the map itself, so it was saner to force loading the game first before allowing the map.
by Hirato
April 17th, 2014, 8:51 am
Forum: Tutorials and Resources
Topic: Attaching Weapon to Character (RPG mode)
Replies: 4
Views: 3157

Re: Attaching Weapon to Character (RPG mode)

That's not a very efficient way. First of all, you can use clearmodel to clear a model's config files, so it is reevaluated on the next frame. ie /clearmodel vweps/mywep You can use commands like mdltrans and mdlrotate to adjust it until it's just right; just use the above command. You can also do l...
by Hirato
April 14th, 2014, 6:43 am
Forum: Donate Content To Sandbox And The Community
Topic: Free weapon for FPS game
Replies: 4
Views: 3817

Re: Free weapon for FPS game

the model formats that support skeletal animation uses built in commands like iqmtag, that take the name of a bone, as well as positional and rotational offsets thereof to define the tags.
I'll have to check the code, but that's the gist of it.
by Hirato
March 16th, 2014, 5:27 pm
Forum: Sandbox General Support
Topic: Weird model bug
Replies: 2
Views: 1571

Re: Weird model bug

try either forceglsl 1, or shaders 0