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by Runescapedj
June 26th, 2012, 3:07 pm
Forum: German Forum
Topic: Seit wann hat die Seite ein deutsches Subforum ?
Replies: 17
Views: 3135

Re: Seit wann hat die Seite ein deutsches Subforum ?

jSoftApps wrote:私が持っているないあなたたちが何を言っているかの手掛かりを、私はそれを翻訳するのが面倒です。 :mrgreen:


Nice sketch, is it a snake?
by Runescapedj
June 24th, 2012, 3:09 pm
Forum: Sandbox General Chat
Topic: 2.8 Wishlist
Replies: 120
Views: 13331

Re: 2.8 Wishlist

i'd also i like to see character paths. a line that you can stretch and bend all over the place. you can attach a npc to it and it will follow the path all over the place. if you bump into the npc they make a response or you can code in a custom response. :ugeek: [youtube]http://youtu.be/4T2PxzGqm2...
by Runescapedj
June 19th, 2012, 1:19 pm
Forum: Water Gun Wars!
Topic: Watergun Wars: Exclusive footage by jSoft Apps
Replies: 5
Views: 2186

Re: Watergun Wars: Exclusive footage by jSoft Apps

Here is some footage by me while I was playing against Matthew, I think Matt won =( :
[youtube]http://youtu.be/KSXge2ZhS9w[/youtube]
by Runescapedj
June 19th, 2012, 2:46 am
Forum: Water Gun Wars!
Topic: unamed waterwars map
Replies: 4
Views: 1870

Re: unamed waterwars map

I'm still hoping for that, because I suck at high speed shooters like quake, sauerbraten or waterwars =P:
by Runescapedj
June 18th, 2012, 3:44 pm
Forum: Water Gun Wars!
Topic: unamed waterwars map
Replies: 4
Views: 1870

Re: unamed waterwars map

I think your map would be more fun to play with realistic movement speed and jumping, because its so close quarters
by Runescapedj
June 18th, 2012, 3:43 pm
Forum: Water Gun Wars!
Topic: unamed waterwars map
Replies: 4
Views: 1870

Re: unamed waterwars map

I think it would be a good idea to post some pictures here too, that way we can look at those pictures while judging them/writing a comment
by Runescapedj
June 18th, 2012, 11:16 am
Forum: Water Gun Wars!
Topic: Waterwars cave map
Replies: 5
Views: 2091

Re: Waterwars cave map

thx, I'll try that and then see how it looks
I think I should change the hole in the top of the map anyways, it looks stupid when its not detailed like this in my opinion
by Runescapedj
June 18th, 2012, 6:29 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: jamato
Replies: 58
Views: 4916

Re: jamato

I myself try to start with different heights to avoid having problems with that at the end, but if your way works for you, gl ;)
by Runescapedj
June 17th, 2012, 3:35 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: jamato
Replies: 58
Views: 4916

Re: jamato

It looks good, but may I suggest different heights everywhere (not only in the hills), thatd make it look even better ;)
by Runescapedj
June 17th, 2012, 2:21 pm
Forum: Water Gun Wars!
Topic: Waterwars cave map
Replies: 5
Views: 2091

Waterwars cave map

I have made a ctf (capture the flag) cave waterwars map :D I have finished the mapping, lighting and adding both entities and models. If anybody wants to add weapons, spawn points and the flags, that'd be greatly appriciated, since I have no idea how to =P Please leave replies to let me know what yo...

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