If you want to restrict the codeblocks build to the RPG, just build only the RPG in the targets.
If you want to get rid of the others for whatever reason, remove the offending targets, and the dedicated files for those games.
Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
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In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 702 matches
- August 3rd, 2014, 5:58 pm
- Forum: Sandbox General Support
- Topic: sandbox.cbp
- Replies: 3
- Views: 3203
- August 1st, 2014, 9:14 am
- Forum: Tutorials and Resources
- Topic: PAS and Visual Studio
- Replies: 8
- Views: 4564
Re: PAS and Visual Studio
the visual studio project isn't maintained.
In theory the code should compile fine (no guarantee), but the project file itself will need some updating at least.
It's easiest to just use codeblocks and mingw though.
In theory the code should compile fine (no guarantee), but the project file itself will need some updating at least.
It's easiest to just use codeblocks and mingw though.
- July 28th, 2014, 10:15 pm
- Forum: Sandbox General Support
- Topic: Ubuntu 14.04 Install - Exit Status 8 - Missing Packages
- Replies: 5
- Views: 2217
Re: Ubuntu 14.04 Install - Exit Status 8 - Missing Packages
dreamhost apparently deleted a lot of our stuff.
Don't use that package, instead just grab the tar.gz from moddb, extract it into your home directory and run it from there.
http://www.moddb.com/games/platinum-arts-sandbox
Don't use that package, instead just grab the tar.gz from moddb, extract it into your home directory and run it from there.
http://www.moddb.com/games/platinum-arts-sandbox
- July 17th, 2014, 9:01 am
- Forum: RPG Maker Mode
- Topic: Problem with the codings.
- Replies: 2
- Views: 2994
Re: Problem with the codings.
I'm not sure if octabrushes made it into the last release... If they did, they're basically just collections of geometry that got dumped to file that you can reimport into other maps. The command iirc are /savebrush x and /loadbrush x The Lamiae fork has gained collision mesh support for models, so ...
- June 4th, 2014, 5:32 pm
- Forum: Sandbox General Support
- Topic: Cannot connect to LAN multiplayer server
- Replies: 1
- Views: 1996
Re: Cannot connect to LAN multiplayer server
Those instructions need updating. Easiest way to run a server is to use sandbox_unix --server. You can also use /startlistenserver or a similar command in game to set up a server. I have no idea why the protocol is mismatched though if you're using 2.8.2 on both, I can only conclude one of them is o...
- May 28th, 2014, 2:45 am
- Forum: Board News & Announcements
- Topic: Official Sandbox Wishlist Thread
- Replies: 50
- Views: 159725
Re: Official Sandbox Wishlist Thread
You should really be using smd or iqm formats for new models.
Mike also moved 2.8.2 to github, so just send a pull request and it's in if we're happy with it.
Mike also moved 2.8.2 to github, so just send a pull request and it's in if we're happy with it.
- May 16th, 2014, 8:35 am
- Forum: Sandbox General Support
- Topic: "No game in progress" when trying to resume map editing.
- Replies: 4
- Views: 1730
Re: "No game in progress" when trying to resume map editing.
future releases should just initialise the 'default' game in this case.
I originally did it this way because the RPG cannot figure out which game contains the actual game data from the map itself, so it was saner to force loading the game first before allowing the map.
I originally did it this way because the RPG cannot figure out which game contains the actual game data from the map itself, so it was saner to force loading the game first before allowing the map.
- April 17th, 2014, 8:51 am
- Forum: Tutorials and Resources
- Topic: Attaching Weapon to Character (RPG mode)
- Replies: 4
- Views: 3214
Re: Attaching Weapon to Character (RPG mode)
That's not a very efficient way. First of all, you can use clearmodel to clear a model's config files, so it is reevaluated on the next frame. ie /clearmodel vweps/mywep You can use commands like mdltrans and mdlrotate to adjust it until it's just right; just use the above command. You can also do l...
- April 14th, 2014, 6:43 am
- Forum: Donate Content To Sandbox And The Community
- Topic: Free weapon for FPS game
- Replies: 4
- Views: 3878
Re: Free weapon for FPS game
the model formats that support skeletal animation uses built in commands like iqmtag, that take the name of a bone, as well as positional and rotational offsets thereof to define the tags.
I'll have to check the code, but that's the gist of it.
I'll have to check the code, but that's the gist of it.
- March 16th, 2014, 5:27 pm
- Forum: Sandbox General Support
- Topic: Weird model bug
- Replies: 2
- Views: 1583
Re: Weird model bug
try either forceglsl 1, or shaders 0