Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
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If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 527 matches
- March 29th, 2012, 3:11 pm
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: Dark Tunnels
- Replies: 545
- Views: 94834
Re: Dark Tunnels
Eventually. Maybe then Cork will be a god at music. Hehe. I practice every day :D If I compare my first track, to my latest, the difference is huge... The music I made for Dark Tunnels is even quite old now compared to my newer music :P By the way, Arcones, is the download for Dark Tunnels on the f...
- February 24th, 2012, 12:35 pm
- Forum: Sandbox General Chat
- Topic: Sandbox Space Sim
- Replies: 10
- Views: 4280
Re: Space Sim Idea...
you can't. I'm gonna say that the only way to do so would be to modify the source code so that you can have negative gravity values, along with how those values would change everything. I'm gonna have a look through the source code, see what I can find. Other than that, if I fail, d'you think it'd ...
- February 19th, 2012, 12:07 pm
- Forum: Sandbox General Chat
- Topic: Sandbox Space Sim
- Replies: 10
- Views: 4280
Re: Space Sim Idea...
The gravity command can only go from 10-1000, so I can't turn it off completely... Any ideas on how I could?
- February 19th, 2012, 5:51 am
- Forum: Sandbox General Chat
- Topic: Sandbox Space Sim
- Replies: 10
- Views: 4280
Re: Space Sim Idea...
I'm going to make a visual demo of it, and decide whether to continue from there. I'll continue if it looks good
- February 16th, 2012, 1:26 pm
- Forum: Sandbox General Chat
- Topic: Sandbox Space Sim
- Replies: 10
- Views: 4280
Sandbox Space Sim
I didn't know whether to put this in Sandbox Chat or support, as I have a question too :P I have had an idea of a space simulator is Sandbox (I'm not gonna make it, it's just an idea I could test). I was wondering whether you all think it'd be possible. Also, does anyone know how to remove gravity i...
- February 5th, 2012, 11:46 am
- Forum: January 2012 Mapping Contest
- Topic: [January Mapping Contest entry] RPG Kelgar
- Replies: 14
- Views: 11132
Re: [January Mapping Contest entry] RPG Kelgar
The ModDB download link is a lot faster for me. The link you posted here was about 10-40kb/s, the one at moddb was 1mb/s for me, so I'd recommend the Moddb link, since it has multiple mirrors too (http://www.moddb.com/games/kelgar/downl ... po-version).
- February 2nd, 2012, 3:13 pm
- Forum: January 2012 Mapping Contest
- Topic: [January Mapping Contest entry] Sandopolis!
- Replies: 29
- Views: 10712
Re: [January Mapping Contest entry] Sandopolis!
Lol, missed this message. I would have made some for you too, but it's probably too close to the deadline now. I can make it up to you by making some music for your game engine maybe (as you've asked before, but I missed the messages...)?jSoftApps wrote:Hey cork, could you possibly do some music for my entry?
- January 31st, 2012, 11:33 am
- Forum: Sandbox General Support
- Topic: Severe Texture, Shader and Text Problem
- Replies: 1
- Views: 610
Re: Severe Texture, Shader and Text Problem
Your image link won't work, since you linked it to your computer, upload it instead
- January 29th, 2012, 5:19 am
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: A big project going underway(help advice welcomed)
- Replies: 17
- Views: 4992
Re: A big project going underway(help advice welcomed)
I usually use MaPZone to make textures (you can also use NeoTextureEdit). But you can always use Photoshop (if you have it) or GIMP (free) (or ArtWeaver, Inkscape or Paint.NET) to edit them, or make them from scratch.
But I recommend MaPZone and/or GIMP.
But I recommend MaPZone and/or GIMP.
- January 22nd, 2012, 3:58 pm
- Forum: January 2012 Mapping Contest
- Topic: [January Mapping Contest entry] Sandopolis!
- Replies: 29
- Views: 10712
Re: [January Mapping Contest entry] Sandopolis!
Cool, another entry. It looks very good
Not a lot of detail yet; well in the screenshots anyway, but the mapping is good and the maps are well layed out imo
(the last screenshot is a l'il bland ^^ )
Not a lot of detail yet; well in the screenshots anyway, but the mapping is good and the maps are well layed out imo
(the last screenshot is a l'il bland ^^ )