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Search found 527 matches

by cork279
March 29th, 2012, 3:11 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: Dark Tunnels
Replies: 545
Views: 94834

Re: Dark Tunnels

Eventually. Maybe then Cork will be a god at music. Hehe. I practice every day :D If I compare my first track, to my latest, the difference is huge... The music I made for Dark Tunnels is even quite old now compared to my newer music :P By the way, Arcones, is the download for Dark Tunnels on the f...
by cork279
February 24th, 2012, 12:35 pm
Forum: Sandbox General Chat
Topic: Sandbox Space Sim
Replies: 10
Views: 4280

Re: Space Sim Idea...

you can't. I'm gonna say that the only way to do so would be to modify the source code so that you can have negative gravity values, along with how those values would change everything. I'm gonna have a look through the source code, see what I can find. Other than that, if I fail, d'you think it'd ...
by cork279
February 19th, 2012, 12:07 pm
Forum: Sandbox General Chat
Topic: Sandbox Space Sim
Replies: 10
Views: 4280

Re: Space Sim Idea...

The gravity command can only go from 10-1000, so I can't turn it off completely... Any ideas on how I could?
by cork279
February 19th, 2012, 5:51 am
Forum: Sandbox General Chat
Topic: Sandbox Space Sim
Replies: 10
Views: 4280

Re: Space Sim Idea...

I'm going to make a visual demo of it, and decide whether to continue from there. I'll continue if it looks good :D
by cork279
February 16th, 2012, 1:26 pm
Forum: Sandbox General Chat
Topic: Sandbox Space Sim
Replies: 10
Views: 4280

Sandbox Space Sim

I didn't know whether to put this in Sandbox Chat or support, as I have a question too :P I have had an idea of a space simulator is Sandbox (I'm not gonna make it, it's just an idea I could test). I was wondering whether you all think it'd be possible. Also, does anyone know how to remove gravity i...
by cork279
February 5th, 2012, 11:46 am
Forum: January 2012 Mapping Contest
Topic: [January Mapping Contest entry] RPG Kelgar
Replies: 14
Views: 11132

Re: [January Mapping Contest entry] RPG Kelgar

The ModDB download link is a lot faster for me. The link you posted here was about 10-40kb/s, the one at moddb was 1mb/s for me, so I'd recommend the Moddb link, since it has multiple mirrors too (http://www.moddb.com/games/kelgar/downl ... po-version).
by cork279
February 2nd, 2012, 3:13 pm
Forum: January 2012 Mapping Contest
Topic: [January Mapping Contest entry] Sandopolis!
Replies: 29
Views: 10712

Re: [January Mapping Contest entry] Sandopolis!

jSoftApps wrote:Hey cork, could you possibly do some music for my entry?
Lol, missed this message. I would have made some for you too, but it's probably too close to the deadline now. I can make it up to you by making some music for your game engine maybe (as you've asked before, but I missed the messages...)? :)
by cork279
January 31st, 2012, 11:33 am
Forum: Sandbox General Support
Topic: Severe Texture, Shader and Text Problem
Replies: 1
Views: 610

Re: Severe Texture, Shader and Text Problem

Your image link won't work, since you linked it to your computer, upload it instead :)
by cork279
January 29th, 2012, 5:19 am
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: A big project going underway(help advice welcomed)
Replies: 17
Views: 4992

Re: A big project going underway(help advice welcomed)

I usually use MaPZone to make textures (you can also use NeoTextureEdit). But you can always use Photoshop (if you have it) or GIMP (free) (or ArtWeaver, Inkscape or Paint.NET) to edit them, or make them from scratch.

But I recommend MaPZone and/or GIMP.
by cork279
January 22nd, 2012, 3:58 pm
Forum: January 2012 Mapping Contest
Topic: [January Mapping Contest entry] Sandopolis!
Replies: 29
Views: 10712

Re: [January Mapping Contest entry] Sandopolis!

Cool, another entry. It looks very good :D

Not a lot of detail yet; well in the screenshots anyway, but the mapping is good and the maps are well layed out imo :)
(the last screenshot is a l'il bland ^^ )