Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

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Search found 419 matches

by kddekadenz
February 26th, 2013, 1:49 am
Forum: Sandbox General Chat
Topic: D. The Atom Shifter?
Replies: 12
Views: 4465

Re: D. The Atom Shifter?

Just goes to show how plans can change quickly and why nothing planned around here ever gets finished. The plan didn't change completely. I want to join a game competition again and want to push PAS's publicity. Its sad that most pas Projects are abandoned or never finished that's all this engine n...
by kddekadenz
February 22nd, 2013, 9:02 am
Forum: Sandbox General Chat
Topic: D. The Atom Shifter?
Replies: 12
Views: 4465

Re: D. The Atom Shifter?

We need to do this another time :cry:
by kddekadenz
February 21st, 2013, 10:52 am
Forum: Sandbox General Chat
Topic: D. The Atom Shifter?
Replies: 12
Views: 4465

Re: D. The Atom Shifter?

Which other projects are you talking about? I think there were plans for a waterwars campaign-style game, and then there's everybody else's projects which have never been finished. Hey, the next MiniLD starts tomorrow: http://www.ludumdare.com/compo/ What about creating a quick game with PAS for it...
by kddekadenz
February 20th, 2013, 2:43 pm
Forum: Sandbox General Support
Topic: Some questions about P.A.S. progress
Replies: 9
Views: 3215

Re: Some questions about P.A.S. progress

Hm, hasn't really to do with the topic, but one could implement "random" NPC. PAS allows you to assign random stats to them. Also you could create a script assigning a random name I may do this later, since I'm really interested in procedurally-generated content. That would speed up the p...
by kddekadenz
February 20th, 2013, 12:53 pm
Forum: Sandbox General Chat
Topic: D. The Atom Shifter?
Replies: 12
Views: 4465

Re: D. The Atom Shifter?

Which other projects are you talking about?
by kddekadenz
February 19th, 2013, 5:49 am
Forum: Sandbox General Support
Topic: Some questions about P.A.S. progress
Replies: 9
Views: 3215

Re: Some questions about P.A.S. progress

I think we can interest people e.g. out of the Linux Open Source community. As much as that's a nice idea, I think most people wishing to work with a Cube 2 flavor would go with Red Eclipse or Sauerbraten first. Our biggest arguement is that we have an advanced RPG mode :D A lot of people dream of ...
by kddekadenz
February 19th, 2013, 5:42 am
Forum: Sandbox General Chat
Topic: D. The Atom Shifter?
Replies: 12
Views: 4465

D. The Atom Shifter?

I just read about the new game the team of PAS is going to make: http://www.dactionrpg.com/ http://www.dactionrpg.com/wp-content/uploads/2013/01/735484_2649669536950_2089379037_o-642x362.jpg There are only few informations, so could you give us some more, please :mrgreen: ? So far I really like the ...
by kddekadenz
February 17th, 2013, 3:39 pm
Forum: RPG Maker Mode
Topic: DEVELOPMENT POLL: Names or Indices?
Replies: 16
Views: 5371

Re: DEVELOPMENT POLL: Names or Indices?

Okay, I've got the first iteration hammered out on git, it needed about 1800 lines worth of changes too, and that's not even including the files moved around. It's ready for testing if anyone wants to go ahead, but it's not yet on the sandbox SVN, I'll do that once kddekadenz and friends have had s...
by kddekadenz
February 15th, 2013, 2:31 pm
Forum: Sandbox General Support
Topic: Some questions about P.A.S. progress
Replies: 9
Views: 3215

Re: Some questions about P.A.S. progress

[...]and there's nowhere near enough active members to contribute properly as we once could. We need to support people contributing code pieces on github: https://github.com/Hirato/lamiae I think we can interest people e.g. out of the Linux Open Source community. Also I will encourage any programme...
by kddekadenz
February 12th, 2013, 1:51 am
Forum: RPG Maker Mode
Topic: DEVELOPMENT POLL: Names or Indices?
Replies: 16
Views: 5371

Re: DEVELOPMENT POLL: Names or Indices?

Nope. The performance issue is completely unrelated, that was 100% with you; you and the rest of the kelgar team tried to make models invisible by using models that didn't exist, this meant it tried to load the model every time it was drawn, and then failed, causing a massive hit to performance. I ...