Search found 2489 matches

by Runescapedj
February 5th, 2013, 4:57 pm
Forum: Sandbox General Support
Topic: Can be changed the grid orientation?
Replies: 4
Views: 1702

Re: Can be changed the grid orientation?

It's impossible, you could use models to build 45º, or you could just use the current grid to build that way (it's hard, but possible)
by Runescapedj
January 16th, 2013, 2:31 pm
Forum: Sandbox General Chat
Topic: Sending a map for a friend to play in
Replies: 1
Views: 511

Re: Sending a map for a friend to play in

That's impossible, you need to download PAS to run a map, if you use custom textures/models you should also include them He/She could also download Sauerbraten, but then you could have problems with certain entities (if added) and you should have to send all textures/models you used and put it in th...
by Runescapedj
December 20th, 2012, 8:50 am
Forum: Sandbox General Support
Topic: Moving 2 or more corners at once?
Replies: 11
Views: 911

Re: Moving 2 or more corners at once?

You can use F instead of Q to do all corners at once, you can also select multiple cubes and sroll 2 edges, and then use F to make it smooth
by Runescapedj
November 11th, 2012, 1:40 pm
Forum: Sandbox General Support
Topic: Models vs. Performance
Replies: 14
Views: 1053

Re: Models vs. Performance

Thanks kdd, but unfortunately it is many loading screens or much less models, I don't know what you should choose... many loading screens takes away the feeling of being in 1 world, while much less models make the game look less good... Sircameron: I think textured walls could only be used when you ...
by Runescapedj
November 7th, 2012, 6:35 am
Forum: Water Gun Wars!
Topic: Water Gun Wars Editing
Replies: 4
Views: 1857

Re: Water Gun Wars Editing

I think /tdm *mapname* should work with teams, but the teams don't work properly atm (different spawnpoints for different teams doesn't work =( )
by Runescapedj
November 7th, 2012, 6:33 am
Forum: Sandbox General Chat
Topic: Thoughts about the added day and night cycle (+ link)
Replies: 5
Views: 924

Re: Thoughts about the added day and night cycle (+ link)

Hirato wrote:We do not have any skyboxes suited towards a night sky either.

I thought there were some from like the island map, but I guess they were under a non-free license =(

Hirato wrote:Could be done easily enough I think.
But let's get some skyboxes that would work with it first.


Yeah...
by Runescapedj
November 5th, 2012, 1:29 pm
Forum: Sandbox General Support
Topic: Models vs. Performance
Replies: 14
Views: 1053

Re: Models vs. Performance

Yes, let's make a forest which you walk through in 10 seconds from 1 loading screen to the other Or you'd have to make it less detailed or for better pc's, I think it really is important to make models change to less detailed versions when farther away, I hate loading screens, it kills the speed of ...
by Runescapedj
November 5th, 2012, 1:21 pm
Forum: Sandbox General Chat
Topic: Thoughts about the added day and night cycle (+ link)
Replies: 5
Views: 924

Thoughts about the added day and night cycle (+ link)

I saw the vid on youtube and thought I'd like to give my opinion as well as to give other people the option to do so (and maybe watch the vid if they haven't yet) http://youtu.be/0CdguXxs3to (I somehow can't get [youtube][/youtube] to work?) - I think the sun in the skybox kind of ruins it here, you...
by Runescapedj
November 3rd, 2012, 4:29 pm
Forum: Sandbox General Support
Topic: Models vs. Performance
Replies: 14
Views: 1053

Re: Models vs. Performance

Games nowadays have the same model with different amounts of polygons and detail, max when you are really close, and if you go further away the model would keep going to a less detailed model to eventually change in a 2d sprite at extremely long range. Is something like this possible in PAS? It woul...
by Runescapedj
October 10th, 2012, 12:41 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: My Citadel 14 Game MAP!!!
Replies: 29
Views: 4192

Re: My Citadel 14 Game MAP!!!

(Some height-map errors.) Sorry I don’t actually know what this is. That's when you use height map, q + scrolling, or anything else to make ramps/ anything that changes the world from just squares to not squares. You can fix these errors by using the same grid size, or stay away from places you alr...

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