Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.

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by Leo_V117
April 9th, 2014, 2:16 pm
Forum: Sandbox Advancement Committee
Topic: The Sandbox Advancement Committee Section - Join Us!
Replies: 9
Views: 5835

Re: The Sandbox Advancement Committee Section - Join Us!

You know, since I created the graphics for the HUD in RPG mode of Sandbox 2.7, I feel like joining in with the development again. The new features of Sandbox 3 are quite intriguing and they've caught a lot of my interest. Specifically the scripting engine. I'd love to see how you're planning on pull...
by Leo_V117
April 19th, 2013, 9:21 am
Forum: Sandbox General Chat
Topic: Sandbox 2.9 wishlist
Replies: 39
Views: 12039

Re: Sandbox 2.9 wishlist

Haha. Oh, Hirato. Your humour never ceases to amaze me.

On another note, one feature I'm still dying to see is better model collision. Syntensity had some pretty nice collisions, but Syntensity was a cross-breed of Java and C++.
by Leo_V117
April 10th, 2013, 8:00 am
Forum: Tutorials and Resources
Topic: [UTILITY][DEV] Sandbox RPG Builder
Replies: 4
Views: 7494

Re: [UTILITY][DEV] Sandbox RPG Builder

/* ========================================================== */ /* = Reserved for Changelog, Screenshots Archive & Old Version List. = */ /* ========================================================== */ # SCREENSHOTS # Startup Pane Configuration Window Theme Selector About Window New Project F...
by Leo_V117
April 9th, 2013, 1:49 pm
Forum: Water Gun Wars!
Topic: Changing projectiles speed size and damage.
Replies: 3
Views: 3920

Re: Changing projectiles speed size and damage.

You'll need CodeBlocks, or, a valid compiler for C++ and you'll need to follow the tutorial on the wiki about Compiling the source code . And about editing that file, I wouldn't personally touch it with a barge-pole. Not because it's complex, but because it makes no sense to me. Well, I know how it ...
by Leo_V117
April 8th, 2013, 11:54 pm
Forum: Water Gun Wars!
Topic: New WaterWars Icons
Replies: 3
Views: 4879

Re: New WaterWars Icons

Nice work, CP!

If you allow me, I may use these as a base for the 3.0.0 WaterWars HUD icons.
by Leo_V117
April 8th, 2013, 11:52 pm
Forum: Water Gun Wars!
Topic: Changing projectiles speed size and damage.
Replies: 3
Views: 3920

Re: Changing projectiles speed size and damage.

C++ Source files. "src/fpsgame/weapon.cpp". Have a play around with it... You may need to have a look through other files to change damage and such.
by Leo_V117
April 8th, 2013, 11:42 pm
Forum: RPG Maker Mode
Topic: Armor help
Replies: 1
Views: 1852

Re: Armor help

Yes, and Yes... Oh, and yes. How? Not sure. Still getting into RPG. You used to be able to completely transform your playermodel into that of another... Through the old RPG mechanics. I'm sure Hirato added the feature to do so in 2.7.1, but again, I'd have to check.
by Leo_V117
April 8th, 2013, 11:38 pm
Forum: RPG Maker Mode
Topic: Platform Rotation or Respawns
Replies: 1
Views: 1978

Re: Platform Rotation or Respawns

I'll have a word with Hirato about the YAW issues on platforms. See if he can't make the model rotate with the yaw when a certain flag is called. The rest, I'll read later on and edit this post... My brain is pretty occupied with my current projects...
by Leo_V117
April 8th, 2013, 11:17 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: My first map
Replies: 4
Views: 4664

Re: My first map

It's cool that you're wanting to start a project. But can you please post images using imageshack, tinypic, skydrive or some other means that don't require us to download the images. You'll end up losing a lot of potential views due to needing to download the images. You know, you can add your map/m...
by Leo_V117
April 8th, 2013, 11:13 pm
Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
Topic: City Cars
Replies: 5
Views: 5006

Re: City Cars

-wonders whether this is the same person I responded to earlier in an almost identical post- As I said in that post, KRS is pretty much dead... Until I decide to learn some C++ and make it something epic. You're welcome to work on a game in KRS mode, but it won't work in 3.0.0. And will become prett...