Hi! Welcome to the forum for Platinum Arts Sandbox Free 3D Game Maker. I currently have the forums locked as I am attempting to properly update them.
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If you have any questions please e-mail me through the Platinum Arts website.
In the meantime please join the new Discord Server!
If you have any questions please e-mail me through the Platinum Arts website.
Search found 2041 matches
- April 8th, 2013, 11:07 pm
- Forum: Project Discussion - Promote/Show Off Your Games, Mods, Maps, Etc!
- Topic: City Drivers - Coming Soon
- Replies: 5
- Views: 7446
Re: City Drivers - Coming Soon
Sadly, KRS doesn't work very well in 3.0.0. That, and I have plans for it that would convert it from a regular vehicle simulator, to something more adrenaline fuelled and insane.
- April 8th, 2013, 11:03 pm
- Forum: RPG Maker Mode
- Topic: help!!!!!!!!!!
- Replies: 2
- Views: 2125
Re: help!!!!!!!!!!
Please change your topic title to something more useful than just "help!!!!!!!!!!".
- April 8th, 2013, 10:02 pm
- Forum: Tutorials and Resources
- Topic: [UTILITY][DEV] Sandbox RPG Builder
- Replies: 4
- Views: 7511
[UTILITY][DEV] Sandbox RPG Builder
Hey guys! It's your local Leo here, bringing you another awesome utility to ease the pains of scripting your RPG's. Some of you may remember EasyScriptBuilder . A windows-only utility that mainly assisted with the scripting of menu's in Sandbox, which has now dropped the old menu's. So, ESB is now, ...
- April 6th, 2013, 4:31 pm
- Forum: RPG Maker Mode
- Topic: Enemy wont use item [SOLVED]
- Replies: 10
- Views: 7163
Re: Enemy wont use item [SOLVED]
This could work, but it would be unwise as you would have to package the model as part of your game when you release.
- April 6th, 2013, 12:31 pm
- Forum: RPG Maker Mode
- Topic: Enemy wont use item [SOLVED]
- Replies: 10
- Views: 7163
Re: Enemy wont use item [SOLVED]
I think you have to script that... It isn't actually part of the default engine scripting for a dragon, or any creature for that matter, to fly.
- April 5th, 2013, 6:31 pm
- Forum: Sandbox General Support
- Topic: Can´t save/open maps...
- Replies: 2
- Views: 1948
Re: Can´t save/open maps...
Straight up answer, yes... You do.
- April 5th, 2013, 6:28 pm
- Forum: Sandbox General Support
- Topic: Cannot open Saved Game!
- Replies: 5
- Views: 2110
Re: Cannot open Saved Game!
Ignore the save game and load game options in the main menu, those don't save the map you're in... At All.
When saving a map, use the "Editing" menu to save (under MISC or use code specified (see following))
When loading a map, use the "new game" option.
When saving a map, use the "Editing" menu to save (under MISC or use code specified (see following))
When loading a map, use the "new game" option.
- April 5th, 2013, 6:17 pm
- Forum: Sandbox General Support
- Topic: im having problems downloading
- Replies: 5
- Views: 2512
Re: im having problems downloading
Okay, I would advise downloading the zip archive (if there is one).
If it's an "NSIS Error" I would advise downloading the latest "NSIS" package and installing that. To download the game, I would suggest Mozilla Firefox, Opera, Safari or Google Chrome.
If it's an "NSIS Error" I would advise downloading the latest "NSIS" package and installing that. To download the game, I would suggest Mozilla Firefox, Opera, Safari or Google Chrome.
- April 5th, 2013, 5:04 pm
- Forum: Sandbox General Support
- Topic: Cannot open Saved Game!
- Replies: 5
- Views: 2110
Re: Cannot open Saved Game!
Don't use the "save game" option to save your maps. Go to the editing menu, and under "misc" there should be a "save map as" option. Use this feature. Screenshot: savemap_editing_menu.png == EDIT == Alternatively, you could use the following: /savemap [folder]/[mapname]
- April 5th, 2013, 4:56 pm
- Forum: RPG Maker Mode
- Topic: Is there a way to change maps without a loading screen?
- Replies: 4
- Views: 4147
Re: Is there a way to change maps without a loading screen?
As far as I know, the loading screen is part of the map loading process, and unless you were to combine your maps, there is no way to skip this.