RPG Project: Reactor 17

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Leo_V117
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Re: RPG Project: Reactor 17

Postby Leo_V117 » July 23rd, 2011, 9:29 am

Uh... Tables, Chairs, Doors... That kind of thing. And I dont need any textures now.

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Leo_V117
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Re: RPG Project: Reactor 17

Postby Leo_V117 » August 13th, 2011, 10:12 pm

<topic>
Back from france. :D
</topic>

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Re: RPG Project: Reactor 17

Postby Leo_V117 » April 4th, 2013, 8:50 pm

============================
======= UPDATE BUMP! =======
============================

Wow... Not posted anything here since 2011? Well, this is gonna be worth every waiting moment.

I've revived the project, and with the help of my new team "Project Rogue", we're hoping to bring this project back to life entirely, with a completely new design. But don't worry, the old levels (Dark Mansion, New Elizabeth, Outlands, Destiny Mines, and Deepset Laboratories) will still remain the same with a few improvements.

I took a screenshot of the new improved SVN version of Sandbox inside one of the levels, and I'm quite impressed with the new updates.

rr_r17_newengine_0000.png
rr_r17_newengine_0001.png
rr_r17_newengine_0002.png


Yes, by one... I mean three. ^^
Enjoy!


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