Revelade Revolution - Zombie Survival

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Should guns have a reticle to help aim?

Yes
2
15%
Yes, with zoom (weapon sights)
3
23%
No, replace it with zoom (weapon sights)
6
46%
No (for realism)
2
15%
 
Total votes: 13

User avatar
Mike
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Posts: 864
Joined: May 24th, 2009, 12:52 pm

Re: Revelade Revolution - Zombie Survival

Postby Mike » June 15th, 2012, 12:40 am

Cool well if you need a tester I wouldn't mind helping out ;D
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TheIntercooler
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Posts: 31
Joined: November 27th, 2011, 2:26 pm
Name: Ed

Re: Revelade Revolution - Zombie Survival

Postby TheIntercooler » July 4th, 2012, 7:41 pm

Mike wrote:Cool well if you need a tester I wouldn't mind helping out ;D


That would be great! There is a link for the download on our site theintercoolergames.com

I've got some exciting news as well, our coder is testing a way to take sp triggers and bring them to online play. If he can do it, then it will open up the possibility for online questing in PSA in the future. Once he has it down, Ill let you know so you can check the code or maybe *heck* share it.

Ed

donnelly517
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Posts: 44
Joined: April 11th, 2012, 10:14 pm
Name: Evan Donnelly

Re: Revelade Revolution - Zombie Survival

Postby donnelly517 » October 26th, 2012, 10:19 pm

I took the time to go through 24 pages and see how far this game has come. More than 2 years in development and nearly done... impressive.
Helping to map Broken Shield and Revelade Revolution.

TheIntercooler
Member
Member
Posts: 31
Joined: November 27th, 2011, 2:26 pm
Name: Ed

Re: Revelade Revolution - Zombie Survival

Postby TheIntercooler » October 31st, 2012, 10:11 am

We are very happy to announce that after all our hard work over the last year or so Revelade Revolution is now live! Gather your friends and allies as you band together to take on the swarms of zombies and other survivors that look to do you harm.

Posted by TheIntercooler on Oct 31st, 2012

We are very happy to announce that after all our hard work over the last year or so Revelade Revolution is now live! Gather your friends and allies as you band together to take on the swarms of zombies and other survivors that look to do you harm.

There are many improvements in the game and the game play overall. Classes have been balanced, weapons have been set up with scan-shot (damage is adjusted on the distance the shot is fired to the target.) We have also made almost all maps playable for all game types.

Changes:

When guts change the amount earned or lost is displayed above the amount of guts available for ~2.5 secs.

Moved clock and fps counter on HUD up to make room for the above.

Coop survival guts tweaks and fixes.

Teams are now assigned correctly in coop survival.

Team killers must pay a penalty of 700 guts (guts can become negative) and are not allowed to spawn the next time they die.

Added third optional parameter to the “download” command which specifies
the filename and one corresponding parameters to “newver” and
“newpatch” commands.

Version, build number, and date are displayed in the lower left corner of the main menu.

The game prints “Revelade Revolution [version_string] – [version_date]” at launch (for debugging).

Teammate shooters (not necessarily team killers) can be killed by anyone without a penalty.

“Round over” and “round draw” will now play sounds.

Join the fight!
http://theintercoolergames.com/revelade-revolution/

BigfootzzRR
Member
Member
Posts: 1
Joined: July 3rd, 2014, 8:57 pm
Name: Ed
IRC Username: Bigfootzz

Re: Revelade Revolution - Zombie Survival

Postby BigfootzzRR » July 3rd, 2014, 9:01 pm

Hey guys, Sorry I had to create yet another name. I messaged the admins because I lost access to my old ids like a year ago and no one ever responded.

Anyway, we have had tons of improvements to the game. Here are some highlights from our latest release.


Fixed:


Bug #50: Lowest cn always starts as zombie in infection mode
Bug #51: Master menu crashes in infection game mode
Bug #55: Color becomes red after bot name
Bug #56: Fix game mode descriptions
Bug #68: Log date and time in log file
Bug #73: No team crosshair in survival
Bug #74: Jump sound in the Main menu
Bug #78: Update reinc.cfg



Added:


Feature #49: Disable health items in infection
Feature #52: Give medics the ability to see other player's health
Feature #53: Display progress bar above bases in capture
Feature #54: Reduce the maximum amount of rockets that one is able to hold
Feature #59: Add some hud popup to make it more clear when you have killed someone
Feature #60: Don't give medics an unfair advantage to spot players
Feature #61: Cap the maximum amount of time a sniper can "Infrared scope"
Feature #62: Make the sniper "Infrared scope" use team colors
Feature #64: Rename the crosshair vars to be more descriptive
Feature #66: Add FOV slider
Feature #67: Add hudevent icons
Feature #69: better game mode selection
Feature #72: Apply the following patches for mac compatibility
Feature #79: change headshot message for zombies
Feature #90: New models ready for inclusion
Cleaned and centered loading page
Vweps (now in IQM format)


New:

Player model(s): Swat and Thief
Hud arms: Swat hands and Thief hands
Weapon: Mortar and Knife
Weapon Model(s): Pistol, Crossbow, Flamethrower
Game model(s): Health pickup,
Sound(s): Knife, Jump and Crossbow

You can get more info on our website.

http://theintercooler.com


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