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WITCHGATE

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chocolatepie33
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Re: WITCHGATE

Post by chocolatepie33 »

@arc: have you seen owen recently? I thought not.

@eagle: I answered on your other post, along with captain ahab (who made the incredible train models and map).
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Leo_V117
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Re: WITCHGATE

Post by Leo_V117 »

Eagle wrote:Hero model;
Image

I would like to get some help with this "hero" project, I have the model made and fully animated in Milkshape (I didn't think many of you use Maya) and I would like to work with one of you that have successfully used animated character models in your games. Basically I need to get this model in a format that will work in Sandbox so it can be controlled and create a .qc file that I can re-use in order to build a workflow that is productive. Mdl formats are old and a little tricky to use, I'm suprised Sandbox doesn't use .b3d or 3ds for character models as fast as the engine is.

Anyone want to do this with me?

Always~
Eagle, I use Maya and 3Ds Max, along with Mudbox. You can drop it into Blender and use eihruls IQM (Inter Quake Model) format exporter (That sandbox uses EXACTLY like MD5)
chocolatepie33
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Re: WITCHGATE

Post by chocolatepie33 »

@Leo: I know PAS uses it exactly like MD5, but with MD5, there's the whole lotta MD5mesh and MD5anim files... I don't think IQM has that.
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