[RPG] Reactor 17 Reference - Never Lose Hope Hospital

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Leo_V117
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[RPG] Reactor 17 Reference - Never Lose Hope Hospital

Postby Leo_V117 » November 1st, 2011, 9:15 am

OLD:

Yeah, I was ill during the contest... So I couldnt enter. However, I've been working on a map, and at the moment... Its a little bare because I'm working on the textures. However, I do have something to show... I managed to set up a rather nice skybox and cloudlayer, heres a screenshot:

nightmare_skybox-cloudlayer.png
Nightmare Skybox + Cloudlayer: I think it looks nice...


I still have a long way to come, but... I'll add more screenshots as I get further. 8-)

NEW:

Okay, that was the old reason for making this. Now, I should explain... Since I started this topic, I came accross a problem; I didn't want to lose focus on Reactor 17 whilst I developed this. So, to solve this problem. I decided to tie this into Reactor 17 through a series of references in-game. These would include the "Never Lose Hope Hospital" logo on the side of an ambulance in a pile-up in one of the chapters in R17. Another would be the phrase: "NLH Incedent", "Never Lose Hope" and "Never Hope". These phrases will make more sense in the future. A chapter from NLHH will be available in the Demo for R17.

<add more later, for now... sleep>
Last edited by Leo_V117 on November 2nd, 2011, 6:20 pm, edited 1 time in total.

arcones
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent

Postby arcones » November 1st, 2011, 10:04 am

That's super gorgeous Leo! And do I detect a bit of Left 4 Dead's "Mercy Hospital" going on? :P
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent

Postby kddekadenz » November 1st, 2011, 10:58 am

The cloudlayer truly is nice :D
Do you are gonna to contribute it?
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent

Postby Leo_V117 » November 1st, 2011, 11:08 am

arcones wrote:That's super gorgeous Leo! And do I detect a bit of Left 4 Dead's "Mercy Hospital" going on? :P

Haha, thank you. And no, it isnt. Close though. ;)

kddekadenz wrote:The cloudlayer truly is nice :D
Do you are gonna to contribute it?

Yeah, once the map(s) are complete. Plus all the models, if I can. 8-)

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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent

Postby Eagle » November 1st, 2011, 1:16 pm

nice work Leo!
I put time in a bottle ... just saying :))
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent

Postby Leo_V117 » November 1st, 2011, 3:55 pm

Thanks Eagle!

Heres some Models too:
model-showcase_1.png

model-showcase_2.png

model-showcase_3.png

Now that I got 3Ds Max 2012 working, everything will be a breeze. 8-)

I'm unsure whether or not I should do this in RPG or FPS, RPG would allow weapons, which would be pretty awesome for the map/mod. The one thing I'll add guns to. I could add a flashlight too, wich would work rather nicely. Enemies will attack when I want them to. Other NPC's will interact how I want them to. FPS is a little harder... I'll let you guys decide.

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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent

Postby arcones » November 1st, 2011, 3:58 pm

RPG. Simply because that seems to be the way things are going. Or make this with Cube 2. But I say RPG.
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent

Postby Leo_V117 » November 2nd, 2011, 3:11 am

arcones wrote:RPG. Simply because that seems to be the way things are going. Or make this with Cube 2. But I say RPG.

RPG It is... Thanks Arcones.
I'll work on some models today in college, if I can, that is. Most likely. I dont think 3Ds Max in COllege does the SMD Import thing though. I'll have to load the plugin from home.

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Re: [RPG] Reactor 17 Reference - Never Lose Hope Hospital

Postby arcones » November 2nd, 2011, 6:24 pm

Well, I kinda expected the R17 plugin from the beginning :D

But I look forward to this. Say, shouldn't you just link the R17 page to this or vice versa? I mean, it's R17 now, not it separate game/map. Just an idea ;D
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Re: Never Lose Hope Hospital - Leo_V117's LATE Halloween Ent

Postby chocolatepie33 » November 2nd, 2011, 8:40 pm

kddekadenz wrote:The cloudlayer truly is nice :D
Do you are gonna to contribute it?

I must wholeheartedly agree with that.

Also, what do you mean by SMD import? plan on borrowing some models?
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