About the browser... just tested it, it looks promising. Your icons could use a little help (I like the home one, however), and overall I think you should work on polishing up the UI, as it's kind of bland looking, to me.
Anyways, about your projects... I can definitely agree with you on the start-and-stop project syndrome. How far are you with C#? I'd recommend you look at C++, as C# is built upon it.
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SINK - Underwater Adventure
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Re: SINK - Underwater Adventure
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Re: SINK - Underwater Adventure
Yeah, I agree, I might try to improve the look of the browser. You can kinda tell I like the colour orange
I might take a look at C++. A few people are recommending I do so, so it's probably a good idea.
I might take a look at C++. A few people are recommending I do so, so it's probably a good idea.
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Re: SINK - Underwater Adventure
Most of the tips I've gathered have been: "Start with an easy language."
Something along those lines. I have to say I disagree. I'm not going to spend the better part of a year learning a language I'm not going to use, so I might as well just jump into something that can be readily applicable. C# and C++ are two languages I could use immediately if I started learning them.
So I say your choices are great!
However, if I wanted to start developing in say, Unity instead of Sandbox, I would have 3 choices for programming languages: Java, a variant of Python called Boo, and C# (or C++, can't remember which). Then I would end up choosing which is the most powerful and whether or not I could use it with other engines (C# or C++ would once again fulfill those desires).
As a side note, learning C++ would enable you to develop Sandbox with Hirato and Co. (I personally would choose that route, just so I can get my hands dirty)
Something along those lines. I have to say I disagree. I'm not going to spend the better part of a year learning a language I'm not going to use, so I might as well just jump into something that can be readily applicable. C# and C++ are two languages I could use immediately if I started learning them.
So I say your choices are great!
However, if I wanted to start developing in say, Unity instead of Sandbox, I would have 3 choices for programming languages: Java, a variant of Python called Boo, and C# (or C++, can't remember which). Then I would end up choosing which is the most powerful and whether or not I could use it with other engines (C# or C++ would once again fulfill those desires).
As a side note, learning C++ would enable you to develop Sandbox with Hirato and Co. (I personally would choose that route, just so I can get my hands dirty)
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