Re: [RPG] Kelgar [with download]
Posted: May 19th, 2012, 7:45 pm
here's "Das Review" (and yes, I'm in the midst of learning German at school) for the latest version, it's not much different than the one from here: viewtopic.php?f=39&t=3497&#p31059
cons:
-Very, very slow still (~16 fps with low/no settings)
-too many pickups, I got confused on the minimap (the green and yellow arrows always confuse me, I can never remember which one is a pickup and which one's npcs, or if there's a different system)
-grammar/spelling stuff every now and then
pros:
-beautiful world (the church is very cool)
-somewhat interesting plot (I still have that "demo" kind of feel)
-old guy sort of breaks the fourth wall, was very cool. BTW: have you ever heard of the iOS game "Fara"? It's very similar in the beginning, as the main character wakes up on a beach, and is found by an old dude who mentions the whole amnesia thing.
-cool customization
suggestions:
-possibly split up the one big map into multiple smaller maps to help fix fps, I'm not an RPG expert, so tell me if this isn't possible:
-beginning map (Arus)
-roadmap (snakes' fort)
-Ridaz outskirts (mud guy, lake, etc)
-Ridaz
-Ridaz outskirts revisited? (old man's house)
-Return to Ridaz
-like mentioned, possibly remove overly excessive pickups
-go through and revise your dialogue and menus, I think you might've misspelled "Brannen" once, at the old man's place
-maybe you could have a large map with notes on it accessible through a menu? (I know that's possible in fps with guiimage, but I don't know about RPG).
other notes:
-I accidentally shot a shopkeeper with an arrow after I decided to stab Brannen, and now I had two guys trying to kill me.
cons:
-Very, very slow still (~16 fps with low/no settings)
-too many pickups, I got confused on the minimap (the green and yellow arrows always confuse me, I can never remember which one is a pickup and which one's npcs, or if there's a different system)
-grammar/spelling stuff every now and then
pros:
-beautiful world (the church is very cool)
-somewhat interesting plot (I still have that "demo" kind of feel)
-old guy sort of breaks the fourth wall, was very cool. BTW: have you ever heard of the iOS game "Fara"? It's very similar in the beginning, as the main character wakes up on a beach, and is found by an old dude who mentions the whole amnesia thing.
-cool customization
suggestions:
-possibly split up the one big map into multiple smaller maps to help fix fps, I'm not an RPG expert, so tell me if this isn't possible:
-beginning map (Arus)
-roadmap (snakes' fort)
-Ridaz outskirts (mud guy, lake, etc)
-Ridaz
-Ridaz outskirts revisited? (old man's house)
-Return to Ridaz
-like mentioned, possibly remove overly excessive pickups
-go through and revise your dialogue and menus, I think you might've misspelled "Brannen" once, at the old man's place
-maybe you could have a large map with notes on it accessible through a menu? (I know that's possible in fps with guiimage, but I don't know about RPG).
other notes:
-I accidentally shot a shopkeeper with an arrow after I decided to stab Brannen, and now I had two guys trying to kill me.