City Cars

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rydion_dev
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City Cars

Postby rydion_dev » December 1st, 2012, 12:20 pm

In this game, based in KRS, cruise around a city in your car! Will be adapted into a "car" mode map if this is released in 2.9.
Freelance PAS user good at building RPG maps and designing interiors. Hates texturing though...

rydion_dev wrote:This doesn't cut any mustard at all, I'm afraid. It barely cuts tomato sauce!

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kddekadenz
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Re: City Cars

Postby kddekadenz » December 3rd, 2012, 1:15 pm

Don't spam the forum with topics about making a game dealing with cars :x
Kelgar is an advanced RPG beeing developed in Sandbox

chocolatepie33
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Re: City Cars

Postby chocolatepie33 » December 3rd, 2012, 6:54 pm

to add to kdd... lemme see here... where did I put it...?

oh yes, here it is!

If the map isn't done yet (at least not for like 70%), don't post it. Just work on it till you hit the phase of thinking that the map really looks good compared to other maps (like some in the official release or on quadropolis).

-Suicizer


also read here: http://cube.wikispaces.com/How+not+to+start+a+mod

put simply, in the last few posts, you've easily broken most of those rules.
Julius wrote:Contribute to http://www.opengameart.org NOW!

Save the wiki!

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kddekadenz
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Re: City Cars

Postby kddekadenz » December 4th, 2012, 2:50 am

Nice to see you back :)
Kelgar is an advanced RPG beeing developed in Sandbox

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Leo_V117
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Re: City Cars

Postby Leo_V117 » April 8th, 2013, 11:13 pm

-wonders whether this is the same person I responded to earlier in an almost identical post-
As I said in that post, KRS is pretty much dead... Until I decide to learn some C++ and make it something epic. You're welcome to work on a game in KRS mode, but it won't work in 3.0.0. And will become pretty obsolete in later versions.

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tyche
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Re: City Cars

Postby tyche » April 8th, 2013, 11:25 pm

Thread locked due to lack of substantiation and possible spamming.

Craig A. Eddy (Tyche)
Forum Moderator.


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