RPG Express 2.7.1

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northstar
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Re: RPG Express 2.7.1

Postby northstar » September 8th, 2014, 2:55 pm

now i dress it up a bit...

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northstar
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Re: RPG Express 2.7.1

Postby northstar » September 9th, 2014, 3:48 pm

then into the forest...

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and thru the cornfield...

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to the underground caves we go...

northstar
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Re: RPG Express 2.7.1

Postby northstar » September 10th, 2014, 12:21 pm

this is one of the first real challenges, where you may go in, and never get out...

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not to be underestimated... it has 5-6 levels and 3-4 areas (depending on how you look at it)... i built this maze, and even i get lost sometimes...

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i may provide a cheet sheet for this one...

northstar
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Re: RPG Express 2.7.1

Postby northstar » September 11th, 2014, 12:33 pm

if you made it thru all the guards, the hundreds of rats, and got all the loot... i hope you picked up the lantern and have plenty of magic...

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i would save first...

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gotta mix it up so the player doesn't get bored... you probably just spent two days in the caves... if... you made it out at all...

northstar
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Re: RPG Express 2.7.1

Postby northstar » September 18th, 2014, 5:43 pm

been busy lately... but next would be the lake quest, which you will return the stones to the keeper, who will give you a scroll to deliver to the next place...

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coulda make it tuffer, but our hero is still kindof a noob...

northstar
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Re: RPG Express 2.7.1

Postby northstar » September 19th, 2014, 4:10 pm

and into the desert we go...

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first we trade our scroll for "fireball"... boo-yeahhh!!...

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these fellows will be covered with a passthru...

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i hope you figure out the code... a little less help on this one (switches)...

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then thru the teleport room to the next map... it seems they are expecting you...

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now we script... but i'll have to code some things back in, hope i can figure it out... if not (shrug)... i'll just flip the script...

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Wind Astella
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Re: RPG Express 2.7.1

Postby Wind Astella » September 20th, 2014, 3:35 am

So much progress in a short time. I did envy your determination and productivity. Great, can't wait to play it. ^^

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Mike
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Re: RPG Express 2.7.1

Postby Mike » September 20th, 2014, 11:01 am

Wow!! I'm really impressed with what you've created so far especially with such an old version of SB. Is there a reason you don't use the rpg stuff from 2.8.x? I really want to get things moving forward for a new release of SB and so I am very interested in what is working and what isn't working for people. Take care!
-mike
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northstar
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Re: RPG Express 2.7.1

Postby northstar » September 20th, 2014, 1:20 pm

well thats just the thing mike... i can zip thru level design with the old gui system, but it's a real challenge to use the old rpg system... and to try to incorporate the new system in may prove to be... well... a challenge...

in 2.7 there really wasn't a good working inventory system etc, but it is do-able... but being as level design is the same in both, i may move my maps into 2.8... trying to write the newui into gui may prove less-possible than my beginner status can handle...

it is a poser, and i'm gonna have to think on this a bit... the old menu system for talks and chats and shops is much cleaner and appealing to the eye... but the new system is more complete... nothing personal, but i just don't like the newui...

i prefer the old system and i will start there... but i may have to (ugggg)... i'm gonna have to think on this one...

northstar
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Re: RPG Express 2.7.1

Postby northstar » September 20th, 2014, 1:54 pm

that was the easy part for me wind astella... this is a rather simple map with very few self-made models, and i did cut corners... i rather enjoy the simplified geometry and ease of creation... as to whether this will ever reach a playable gamestate... only time will tell...

but since i really have no pressing matters for the foreseeable future, well... it keeps me entertained... but not to be misunderstood, i don't accept defeat gracefully... there are always choices... i have a stubborn determination that has served me well in this lifetime... and i do enjoy a challenge...


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