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Re: RPG Express 2.7.1
Posted: October 1st, 2014, 11:42 am
by northstar
purrfect... well that's certainly worth consideration as my char has my full rig in it with constraints, fingers, heel/toe, and a couple of poses already, as we speak... amazing what can be done with a couple of cubes
Re: RPG Express 2.7.1
Posted: October 1st, 2014, 2:38 pm
by northstar
ok... i've decided to work on maps (3) and models for the game... and if i finish my maps and models B4 the next edition is ready... well i'll make that decision when the time comes...
ok... from the golden room to the next map... a dark and gloomy world with plastic smiles like nothing is wrong... but we know better...
kindof hard to see anything from this vantage... so i guess we move forward... this map will be more open world with smaller quests un-linked to the major quest to save the universe (of course) from the clutches of the evil warlord...
Re: RPG Express 2.7.1
Posted: October 2nd, 2014, 1:51 pm
by northstar
welcome to nonameia
before...
and after... ahh, the welcome center... hail mordok!
how the middle class live...
Re: RPG Express 2.7.1
Posted: October 5th, 2014, 3:44 pm
by northstar
borrowed a few things from 'demo map'... looks like i have a bit of texture work to do
...
Re: RPG Express 2.7.1
Posted: October 7th, 2014, 2:00 pm
by northstar
phew... having a bit of trouble with such a large scale (huge walls)... and being a guy i find myself often saying "can't go wrong with wood!
...
and this is the small addon... oh my
...
Re: RPG Express 2.7.1
Posted: October 8th, 2014, 12:59 pm
by northstar
and this is where the workers live... i would watch out for the guards...
Re: RPG Express 2.7.1
Posted: October 9th, 2014, 4:29 pm
by northstar
jumping around so i don't burn out...
hmm... still have the passage to the captured king... the passage (thru the platform room) to the floating island... then the finial battleground...