walled city

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Captain_Ahab
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Name: Richard

walled city

Postby Captain_Ahab » September 20th, 2014, 9:00 am

I've started a blockout of a wall city.
I'll keep going until my framerate drops by half, then begin finishing it off.
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I'm still here sort of
this is Lamiae, btw
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Mike
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Re: walled city

Postby Mike » September 20th, 2014, 10:58 am

Wow I love it! Also with Hirato's permission I will be adding a Lamiae section in the forums and a link to his github and all that :) Take care!
-mike
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Captain_Ahab
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Name: Richard

Re: walled city

Postby Captain_Ahab » September 27th, 2014, 10:48 am

an update
added some terrain and a rather large bit of water to simulate a river, lake and swampy area
added a number of buildings more ( mostly just copy/rotate/paste ) and a dock area near the bridge ( I hope to have a boat that works )
all buildings have interiors and are laid out to form maze-like paths with multiple ways to get around

Image

large areas of water tends to kill framerate faster than adding geometry
after I finish up the city, I'll begin overloading the map with mapmodels until I 'break' it and fframerate dies off.

btw, my system is a dual opteron workstation with 16gig ddr2 ram
( 4 cores running )
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Captain_Ahab
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Name: Richard

Re: walled city

Postby Captain_Ahab » October 7th, 2014, 7:01 pm

slow update
added more buildings and completed wall
all buildings have interior spaces

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esequiel14
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Re: walled city

Postby esequiel14 » October 7th, 2014, 7:23 pm

Nice what are you planing to do with this map?
check out my video tutorials and sandbox coolest maps in http://www.youtube.com/user/Esequiel14

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Captain_Ahab
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Joined: June 10th, 2009, 5:12 pm
Name: Richard

Re: walled city

Postby Captain_Ahab » October 9th, 2014, 4:51 pm

probably nothing
just tinker with it like a model railroad adding stuff over time
no game or anything...
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