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NPC's and more Objects

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Conner
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Joined: October 21st, 2009, 6:16 am
Name: Conner

NPC's and more Objects

Post by Conner »

Hi this is Conner again! I thought this topic doesn't fit with my thread before.

I have 2 questions! The first is very important.

1) How do I add npc's to my map? I know! This question is answered in the FAQ's but I didn't know how do they mean that.
Can you give me a better description or is there a text, step by step or video tutorial?

2) Is there an option to add more objects or make my own?
What I really need are humans! thats very important for my map!

Thank you for help!
Conner
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Posts: 9
Joined: October 21st, 2009, 6:16 am
Name: Conner

Re: NPC's and more Objects

Post by Conner »

I can answer on my second question with this:
http://sandboxgamemaker.com/wiki/index. ... =Mapmodels

sorry I didn't see it!

I can explain what I tried to do with the npcs:

-I copied the savethepicess.cfg file and named it like my map.
-I opened my map and created a red-robot.

But how do I say the robot that he is meaned with this script?
What did I wrong?

--------------------------------------------------------------------

Sorry for my bad english
siimvuss
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Joined: August 19th, 2009, 1:27 am
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IRC Username: S
Location: Estonia

Re: NPC's and more Objects

Post by siimvuss »

Conner wrote: But how do I say the robot that he is meaned with this script?
You must set the tag to the same number that your level trigger is...
If you are using the savetheprincess then it has to be set to 1
Conner
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Posts: 9
Joined: October 21st, 2009, 6:16 am
Name: Conner

Re: NPC's and more Objects

Post by Conner »

Ok! Do you mean the trigger-tag in the quickeditmenu?
If you mean this I've done that! But nothing happens!
Do I have to do st with the trigger type?
Conner
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Posts: 9
Joined: October 21st, 2009, 6:16 am
Name: Conner

Re: NPC's and more Objects

Post by Conner »

Haahh thank you now it works!
But I have another question. In the rpg Master Chef Ogroep there are guards at the beginning! They have an own speakbubble!
I searched at the rpg_01.cfg but I didnt found the dialog!
How can I make st like this?
siimvuss
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Posts: 410
Joined: August 19th, 2009, 1:27 am
Name: S
IRC Username: S
Location: Estonia

Re: NPC's and more Objects

Post by siimvuss »

Conner wrote:Haahh thank you now it works!
But I have another question. In the rpg Master Chef Ogroep there are guards at the beginning! They have an own speakbubble!
I searched at the rpg_01.cfg but I didnt found the dialog!
How can I make st like this?
In my opinion the chats are the best in sandbox 2.3.1 master chef ogro... But you cant do those things in 2.4 :cry: I really would like that option to be available in future releases of PAS.
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Mike
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Joined: May 24th, 2009, 12:52 pm

Re: NPC's and more Objects

Post by Mike »

The 2.4 RPG is rapidly improving so don't worry haha. The chat for master chef ogro is in /data/game_rpg.cfg That cfg has a ton of power to add new weapons, spells, monsters, items, and more! Take care.
-mike
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