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How to change water colour?
How to change water colour?
I thought it would be rational to change water colour the same way you change fog colour. But I found out I can't do it that way. So, what can be done to make colored water? 

Re: How to change water colour?
Yea its slightly different. Just type in watercolour R G B and change the letters to the amount of red green and blue you want the coulour to be. (default is 20 80 80)
If this didnt work for you before, did you physically get into the water? Depending on your water spec and water fog values the surface may appear the same, but when you enter, it will be the colour you want. If you only want the top of the water a different colour, try reducing water spec.
The next bit is quoted from the mapping command reference:
Owen.
If this didnt work for you before, did you physically get into the water? Depending on your water spec and water fog values the surface may appear the same, but when you enter, it will be the colour you want. If you only want the top of the water a different colour, try reducing water spec.
The next bit is quoted from the mapping command reference:
Hope I helped!fog N
Sets fog distance to N (default: 160). You can do this for tweaking the visual effect of the fog, or if you are on a slow machine, setting the fog to a low value can also be a very effective way to increase fps (if you are geometry limited). Try out different values on big maps or maps which give you low fps.
fogcolour N
The colour of the fog, which may be represetned as a decimal integer from 0..16777215, or a hexidecimal value from 0x000000..0xFFFFFF (note the "0x") in "0xRRGGBB" format, where R is red, G is green, and B is blue values (default: 8427955 (0x8099B3)).
waterspec N
This sets the percentage of light water shows as specularity (default: 150).
waterfog N
Sets the distance beneath the surface of water at which it fogs, from 1..10000 (default: 150).
watercolour R G B
Sets the the colour of fog inside the water to the specified R G B value from 0..255 (default: 20 80 80). Used to give water some colour.
waterfallcolour R G B
Sets the the colour used for waterfall turbulence to the specified R G B value from 0..255 (default: 0 0 0). If the default of 0 0 0 is specified, waterfalls will use the colour supplied via "watercolour" instead.
Owen.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
- RonnieNeeley
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- Name: Ronnie Neeley
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Re: How to change water colour?
Wow Owen, that's neat! I had no clue about that, thanks Lemon for posting the question and Owen for answering, this will come very much in handy 

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Re: How to change water colour?
Glad to be of service 

I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
Re: How to change water colour?
Hmm,
Do you know about, yawsky, spinsky and writeobj? I printed off, read and annotated the entire mapping reference (took a while), and they were some of the coolest things in it.
Do you know about, yawsky, spinsky and writeobj? I printed off, read and annotated the entire mapping reference (took a while), and they were some of the coolest things in it.
spinsky SPIN
a floating point value that specifies, in degrees per second, the rate at which to spin/yaw the skybox. NOTE: You must place this in your map's .cfg file for it to save!
yawsky YAW
specifies in degrees a constant yaw rotation to apply to the skybox. NOTE: You must place this in your map's .cfg file for it to save!
writeobj N
Writes out the current map as N.obj, so you could use Platinum Arts Sandbox as a generic modeller with any program/engine that uses meshes. The meshes aren't very optimal and don't have texture/lighting information.
I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
Re: How to change water colour?
Owen, thank you so much! I really didn't enter the water before and didn't notice 'waterspec N' function in documentation.
It's kind of you to show me the right way!
RonnieNeeley,
It's kind of you to show me the right way!

RonnieNeeley,

Re: How to change water colour?
No problem 

I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
Re: How to change water colour?
Got to this before me heck good job Owen.
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.
Re: How to change water colour?
thanks man 

I'm taking modelling requests again - any models you want created,skinned or animated (or all 3) leave a post here:
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
viewtopic.php?f=9&t=2704&start=0
My tutorial site - still under construction, but lots of good stuff there:
http://pasandbox.webs.com/
Re: How to change water colour?
Your welcome
Firstspace the attack Progress. 
Maps=
finishing the town of hisal map.
Models and textures
Just started finding these.
Menus, script's and other stuff.
Maps=
Models and textures
Menus, script's and other stuff.