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weapons

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swift shot01
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weapons

Post by swift shot01 »

is there a code to get my character to hold a weapon?
if not what else can i do?
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Re: weapons

Post by daltonds1 »

This is the tut Section for more questions post here
viewforum.php?f=15

But to answer you question.

You will need models of them holding the weapon
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Runescapedj
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Re: weapons

Post by Runescapedj »

Wait for 2.6, it will include waterwars (fps)
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Re: weapons

Post by daltonds1 »

Runescapedj he wants to know how to get a weapon. Not a stupid water gun.

Again he will need a model to do this. and if he wants to make it work that will involve some coding
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Re: weapons

Post by PizzaLover101 »

2.6 Will not have WW, that isn't even in the SVN
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Re: weapons

Post by daltonds1 »

Pizza yes it is.
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InHumanUnit
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Re: weapons

Post by InHumanUnit »

Label it model it, code it, and label it seperatly "TRIS.WEAPON" and "TRIS".
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PizzaLover101
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Re: weapons

Post by PizzaLover101 »

daltonds1 wrote:Pizza yes it is.
The .bat is. You can't so anything in it, unless it changed since the last time I updated it.
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Re: weapons

Post by arcones »

daltonds1 wrote:Runescapedj he wants to know how to get a weapon. Not a stupid water gun.

Again he will need a model to do this. and if he wants to make it work that will involve some coding
Take a breather daltonds, a water gun is a weapon (in SB that is) so no need for that ^^ ;)
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PizzaLover101
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Re: weapons

Post by PizzaLover101 »

If you want wepons, use SauerBraten, you can still code in that
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