Some model Import questions ..
Posted: October 9th, 2011, 4:17 pm
Hi, Im a noob to Sandbox, but not to 3d modeling, and for the last year or so I've been playing with some of the other free game engines. I did notice your request for content (models, etc) and would like to help, but searching through your forum to try and answer some questions just brought more confusion and questions. So here I am asking the same questions everyone else already has.
Character Models
[*] Is there a list of actions that all characters need to have ?
[*]Do these actions need to be separate files ?
[*]Do they need to be named correctly
[*]Is the Md2 format still Ok ?
All Models Questions
[*]What do I do to apply Normal Maps.
[*]Can we use Vertex Animations or Morphs ?(tweening to a morphed second file)
I've been playing with animation for a few months, and I found a few older programs, CharacterFX, Pacemaker, and Fragmotion. To do what I'm thinking you need all three. CharacterFX is the easiest for rigging and animating, but it only exports .b3d and .x and MD2 . Pacemaker has a nice Physix engine for making kill shots and things falling but does not export MD2. Fragmotion is Not Free, but cheap, and can import files from both and export them. I don't like working in Fragmotion, the interface is confusing and weird, but It provides options like stacking the single animations I get out of CharacterFX. These programs are much easier to animate in. Blender Is a very good program. I use it for Retopology and model tweeking, and I like that I can load all my textures, normal maps, etc. and add lighting and See what my model will look like. But I've had problems rigging and animating in Blender. Also I'm not stuck on the MD2 format, I don't even like it ... it seems to mess up UV's. I'm just looking into another alternative to Blender.
Character Models
[*] Is there a list of actions that all characters need to have ?
[*]Do these actions need to be separate files ?
[*]Do they need to be named correctly
[*]Is the Md2 format still Ok ?
All Models Questions
[*]What do I do to apply Normal Maps.
[*]Can we use Vertex Animations or Morphs ?(tweening to a morphed second file)
I've been playing with animation for a few months, and I found a few older programs, CharacterFX, Pacemaker, and Fragmotion. To do what I'm thinking you need all three. CharacterFX is the easiest for rigging and animating, but it only exports .b3d and .x and MD2 . Pacemaker has a nice Physix engine for making kill shots and things falling but does not export MD2. Fragmotion is Not Free, but cheap, and can import files from both and export them. I don't like working in Fragmotion, the interface is confusing and weird, but It provides options like stacking the single animations I get out of CharacterFX. These programs are much easier to animate in. Blender Is a very good program. I use it for Retopology and model tweeking, and I like that I can load all my textures, normal maps, etc. and add lighting and See what my model will look like. But I've had problems rigging and animating in Blender. Also I'm not stuck on the MD2 format, I don't even like it ... it seems to mess up UV's. I'm just looking into another alternative to Blender.