-I Need Help Exporting Maps!-

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sleepyear
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-I Need Help Exporting Maps!-

Postby sleepyear » September 13th, 2012, 10:57 am

I want to export the map i created into a different program.. is this possible?

would i be able to export my map into lets say, blender?

if so can someone give me a step by step process on doing this?

the map editing engine in this is top notch and would be great if you could export to other engines.

i read that i need to type /writeobj

but im not sure what that does or where it saves to

thanks ahead of time!

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kid matthew
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Re: -I Need Help Exporting Maps!-

Postby kid matthew » September 13th, 2012, 1:04 pm

/writeobj makes the map into a .obj model formal, It is stored in your My_Stuff folder.
It will work in blender :D

Cheers,
Matthew
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sleepyear
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Re: -I Need Help Exporting Maps!-

Postby sleepyear » September 13th, 2012, 1:42 pm

kid matthew wrote:/writeobj makes the map into a .obj model formal, It is stored in your My_Stuff folder.
It will work in blender :D

Cheers,
Matthew



you are the man! for some reason however, when i look in the mystuff folder it is saved as a .cfg file?
how do i make it .obj? and how do i go about importing that into blender? thanks again matthew

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kid matthew
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Re: -I Need Help Exporting Maps!-

Postby kid matthew » September 13th, 2012, 7:33 pm

Type for example /wtireobj NAME
it would be in your my_stuff folder as NAME.obj
Blender Menus: File->import->Wavefront (obj)
By the way, I like your name "SleepyYear"

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3

sleepyear
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Re: -I Need Help Exporting Maps!-

Postby sleepyear » September 14th, 2012, 2:14 am

kid matthew wrote:Type for example /wtireobj NAME
it would be in your my_stuff folder as NAME.obj
Blender Menus: File->import->Wavefront (obj)
By the way, I like your name "SleepyYear"

Cheers,
Matthew




haha thanks matthew
its a name i am using for the comic/game im making

your directions worked PERFECTLY

my final question is
is there a way to export these maps with the textures still intact?


i cant thank you enough mat
if theres any links or something of yours you want me to check out let me know

you helped alot

arcones
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Re: -I Need Help Exporting Maps!-

Postby arcones » September 14th, 2012, 8:20 am

sleepyear wrote:my final question is
is there a way to export these maps with the textures still intact?


As far as my experience goes, no. Mainly because most (if not all) 3D programs outside of Sandbox won't accept those textures. I tried it myself about a year ago and it imported correctly into Blender 3D, but it didn't have the textures.

So final answer, no. On the other hand it means you get to experiment with materials and texturing for a 3D program ;)
Image
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sleepyear
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Re: -I Need Help Exporting Maps!-

Postby sleepyear » September 14th, 2012, 11:16 am

arcones wrote:
sleepyear wrote:my final question is
is there a way to export these maps with the textures still intact?


As far as my experience goes, no. Mainly because most (if not all) 3D programs outside of Sandbox won't accept those textures. I tried it myself about a year ago and it imported correctly into Blender 3D, but it didn't have the textures.

So final answer, no. On the other hand it means you get to experiment with materials and texturing for a 3D program ;)



yeah that is the bright side

i was just mainly wondering so i didnt go about taking time in areas that didnt need it (texture in this case) i can focus now on just shaping the buildings and placements.

thanks you guys, glad the community on this board is alive and well.

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kddekadenz
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Re: -I Need Help Exporting Maps!-

Postby kddekadenz » September 14th, 2012, 12:01 pm

arcones wrote:
sleepyear wrote:my final question is
is there a way to export these maps with the textures still intact?


As far as my experience goes, no. Mainly because most (if not all) 3D programs outside of Sandbox won't accept those textures. I tried it myself about a year ago and it imported correctly into Blender 3D, but it didn't have the textures.

So final answer, no. On the other hand it means you get to experiment with materials and texturing for a 3D program ;)


Hmm, but it does create a .mtl where the textures are correctly linked. I check it and then edit my post.

EDIT: Ok, so it worked fine. Put it into the main folder of PAS and import it. I tried it using Wings3D and this is my result:
Image
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sleepyear
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Re: -I Need Help Exporting Maps!-

Postby sleepyear » September 14th, 2012, 12:30 pm

Hmm, but it does create a .mtl where the textures are correctly linked. I check it and then edit my post.

EDIT: Ok, so it worked fine. Put it into the main folder of PAS and import it. I tried it using Wings3D and this is my result:
Image[/quote]


so it is possible to export a finished map? this is great news!

would you mind writing a step by step on how to do this?

would i write the .mtl the same was as obj?
like this
/wrtiemtl
?

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kid matthew
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Re: -I Need Help Exporting Maps!-

Postby kid matthew » September 14th, 2012, 9:42 pm

The only way to export it back to Sandbox would be to use Marching Cubes by Wrack.
http://cubicmatter.net/forums/viewtopic.php?f=12&t=437
Make sure you use it with Sauerbraten, Then move the map to Sandbox.

Cheers,
Matthew
Lost Lands Work In Progress <3 viewtopic.php?f=10&t=2522 <3


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