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Re: -I Need Help Exporting Maps!-
Posted: September 15th, 2012, 8:41 am
by arcones
Judging from the top post, I believe sleepyear wants to export from Sandbox to another engine entirely (which is a brillaint workflow and one I've wanted to do for a while now)
Re: -I Need Help Exporting Maps!-
Posted: September 15th, 2012, 11:18 am
by kddekadenz
sleepyear wrote:would you mind writing a step by step on how to do this?
The .mtl is automatically created. Copy the
.mtl and the
.obj into you
PAS main directory.
Then open Blender and choose
File->Import->Wavefront (.obj). If you enable the textured viewport now, you see the textured model.
To pack the textures into the .blend (so it doesn't depend on where it is stored) choose
File->External Data->Pack into .blend file.
Note: You can go the reversed way after packing the textures into the blend, too, and store all textures in the folder where the blend is: File->External Data->Unpack into Files.
Re: -I Need Help Exporting Maps!-
Posted: December 11th, 2012, 8:46 pm
by DreamBliss
I was wondering if someone could outline the Wings 3D steps to importing a .obj model with its .mtl file, as well as how to see it textured and how to rotate the camera to look at it. I can't seem to figure out that darn camera...
Appreciate the help!
- DreamBliss