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If you have any questions please e-mail me through the Platinum Arts website.
Sandbox 2.8.2 All doors are not working plz help!!!
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- Member
- Posts: 1
- Joined: February 4th, 2013, 11:35 am
- Name: Pool
Sandbox 2.8.2 All doors are not working plz help!!!
So i add doors make all the settings right and when i atempt to go through it without edit mode its not just working doors wont open plz help!!
Re: Sandbox 2.8.2 All doors are not working plz help!!!
ditto I'm having the very same problem. I've tried both the standard "open door" trigger (10) and the computer console triggering the door to open variation (10 for the console and 11 for the door). I could only find these trigger types by watching a tutorial video for 2.7.1, so the only thing I can imagine is that Platinum Arts have changes the trigger types on the new version (i.e. they may have changed the numbers that refer to trigger types). If this is the case, a list of the trigger types for 2.8.2 would be helpful. However if this isn't the case, then I need some serious help!
Re: Sandbox 2.8.2 All doors are not working plz help!!!
I should also add that I get no visible radius on any of the doors. No matter how big or small I set the radius to be, it simply does not appear.
Re: Sandbox 2.8.2 All doors are not working plz help!!!
*sigh*
If they're not working properly, then you're doing wrong what everyone else always does; You're trying to use them outside of the "singleplayer" gamemode.
IF you don't see a radius, that's because you don't have a valid triggertype selected, change it to a non-zero value.
If they're not working properly, then you're doing wrong what everyone else always does; You're trying to use them outside of the "singleplayer" gamemode.
IF you don't see a radius, that's because you don't have a valid triggertype selected, change it to a non-zero value.
This is not a url, clicking it is pointless
Re: Sandbox 2.8.2 All doors are not working plz help!!!
I don't have a valid trigger type selected? I did mention in my first post that I've tried the trigger types (both non-zero) specified as being the relevant ones.