Removing object labels and flare, making an object invisible

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wishfulscientist
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Removing object labels and flare, making an object invisible

Postby wishfulscientist » February 26th, 2013, 3:50 pm

Hi all, first post.

I'd like to make an object totally invisible in a map while not in edit mode. I understand that in edit mode, by clicking an object or model, pressing '.', and making the second value '-1' removes the model, it still leaves a label and that little flare graphic. How do I remove those?

Also (unrelated question), is it simple enough to add sound to a model or region like in the house sample map's fireplace? How is adding environmental sound to a point source (a model or just from a point) accomplished?

Thank you!

wishfulscientist
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Re: Removing object labels and flare, making an object invis

Postby wishfulscientist » February 26th, 2013, 4:08 pm

Actually, by looking more closely at that sound object, I've figured that it has no model but still has a label and little flare. Basically, from sounds (or whatever I choose, really) that I place in the map, how do I get rid of those annoying little labels and flares?

Hirato
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Re: Removing object labels and flare, making an object invis

Postby Hirato » February 26th, 2013, 8:30 pm

coopedit is still treated like edit mode.
There are options in the options menu to change this behaviour.
This is not a url, clicking it is pointless

wishfulscientist
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Re: Removing object labels and flare, making an object invis

Postby wishfulscientist » February 26th, 2013, 9:28 pm

Thanks! I'll look into it. For what I want, so far I made a workaround by manually just moving the sound objects so that they're behind the FOV of the player (behind a wall), but they can still hear them (walk and pass through their radius of sound). Being able to specify sound radius really helps out!

In effect I just wanted a way for a player to interact with an invisible sound object by hearing it and passing by it, and by making the radius of the object just large enough to pass through a wall, I achieved that.

wishfulscientist
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Re: Removing object labels and flare, making an object invis

Postby wishfulscientist » February 27th, 2013, 2:03 pm

Hirato wrote:coopedit is still treated like edit mode.
There are options in the options menu to change this behaviour.



How do I know I'm in coopedit? I don't see a 'turn-off-coopedit-mode' feature.

Hirato
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Re: Removing object labels and flare, making an object invis

Postby Hirato » February 27th, 2013, 6:14 pm

it's the GAME MODE that lets you edit with others online.
It also happens to be the default game mode for offline play due to not having a timer.

There's an item in the options menu that restricts this to "when you're editing" it's the closest we'll allow anyone to "turning it off permanently."
This is not a url, clicking it is pointless

wishfulscientist
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Re: Removing object labels and flare, making an object invis

Postby wishfulscientist » February 28th, 2013, 2:34 pm

I don't see this option in the main options menu. It might be because I have an older version of the software (modified, 2.7.0)? Is it clearly located in the options menu of the latest version of the software? Or is there simply a way to make it run as SP mode by default through a cfg file or something?

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Re: Removing object labels and flare, making an object invis

Postby chocolatepie33 » March 3rd, 2013, 11:20 pm

use the console command /sp (mapname) to load a map in single player.
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wishfulscientist
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Re: Removing object labels and flare, making an object invis

Postby wishfulscientist » March 5th, 2013, 7:26 pm

I figured it out, thanks guys/gals. The way I think Hirato was mentioning was to change the game mode, but he wasn't really specific with how/where to do that.

It turns out that when you hit 'escape' and 'load map', the 'game mode' tab is in that sub menu. Thanks though!


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