Lamiae support here as well???

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Captain_Ahab
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Lamiae support here as well???

Postby Captain_Ahab » September 9th, 2014, 11:17 am

Can questions concerning Lamiae be asked here as well, considering that it is so closely related to Sandbox and the future of Sandbox?
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Hirato
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Re: Lamiae support here as well???

Postby Hirato » September 9th, 2014, 6:55 pm

I don't see why not, I really should get a forum or at least a website for it going...
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Captain_Ahab
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Re: Lamiae support here as well???

Postby Captain_Ahab » September 13th, 2014, 9:41 am

neat.

I guess it might have a lot to do with the relative lack of docs concerning the tesseract engine. I'm thinking texsmooth and triplanar shaders here, but I'm sure there are others.
I am having a problem in that lerpangle doesn't seem to affect anything when I try to make landscapes look less faceted. Nor does texsmooth, but maybe I'm using them wrong.

I do have a feature request though.
Is it possible to have multiple 'grass' setups similar to the 4 setups for water, lava and glass? This would make different grass heights, scales, etc. easy to use to make nicer vegetation.
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Hirato
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Re: Lamiae support here as well???

Postby Hirato » September 13th, 2014, 10:12 pm

Captain_Ahab wrote:I guess it might have a lot to do with the relative lack of docs concerning the tesseract engine. I'm thinking texsmooth and triplanar shaders here, but I'm sure there are others.
I am having a problem in that lerpangle doesn't seem to affect anything when I try to make landscapes look less faceted. Nor does texsmooth, but maybe I'm using them wrong.

It's covered here https://github.com/Hirato/lamiae/wiki/Textures
You probably just forgot to issue /calclight to regenerate surface normals; it's unfortunately not automatic.

Captain_Ahab wrote:I do have a feature request though.
Is it possible to have multiple 'grass' setups similar to the 4 setups for water, lava and glass? This would make different grass heights, scales, etc. easy to use to make nicer vegetation.

Been on my todo list for a while now, I'm not sure how much trouble I'd have integrating it with the current renderer though...
I'd prefer to make it part of the autograss command, so I'll see what I can do.
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Captain_Ahab
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Re: Lamiae support here as well???

Postby Captain_Ahab » September 14th, 2014, 8:23 am

Hirato wrote:It's covered here https://github.com/Hirato/lamiae/wiki/Textures
You probably just forgot to issue /calclight to regenerate surface normals; it's unfortunately not automatic.


I read that link. It is very helpful.
I didn't know about issuing calclight to recalc the normals though. That fixed my problem completely.
Thanks
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