adding .obj models in PAS 2.7.1

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Posts: 1
Joined: February 16th, 2015, 5:00 pm
Name: angel moreno

adding .obj models in PAS 2.7.1

Postby firecat » February 16th, 2015, 5:25 pm

hi am here to stay dont worry about me leaving ;) so the question i want to ask is:

how to add .obj models in PAS 2.7.1?

i try the wiki but its outdated and no help :cry: and when i try to search the forums i found little to no help. i do have it on the list but the model itself cant be found so that means the code(s) that i been adding is wrong. i know that it should be simple but its not simple if the codes dont work, so please help me find this simple code :|

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Joined: February 24th, 2015, 4:35 pm
Name: New: Shizza04 Old:Ozz73
IRC Username: Shizza04

Re: adding .obj models in PAS 2.7.1

Postby Shizza04 » February 13th, 2016, 11:34 pm

Ok, so you should have your model already made, right?

if so, then continue.

First, what you want to do is make a new folder in you models directory, and for this case, we'll name it "test".
(models directory is usually in PlatinumArtsSandbox/packages/models)
Put your model in there, and make sure it is called "tris.obj"
Then, open notepad and type in this:

Code: Select all

mdlscale 1000

Then, once you save it, click where it says "Text Documents (*.txt)"
Click "All Files (*.*)"
Name it "obj.cfg".
Then, save the cfg file and drag that to your model's folder.
Once you have done all that, drag your model's texture file into the model's folder, and name it "skin".

Once this is done, launch PAS and create a new map.
Press your chat key, and type in "/mmodel test"

Open your Mapmodel GUI and click the last tab.
Your model should be there.
Then, you click it.

Hope this helps!

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