[HELP] adding multipule textures to a custom obj

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sean duncan
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[HELP] adding multipule textures to a custom obj

Postby sean duncan » March 20th, 2015, 3:35 pm

the obj model i made is a sky skraper. when i load it into sandbox the only texture that it will apply to the model is the sides/windows of the massive structure. it will not add the texture i made for the ground floor/shop windows/doors at the base of the *censored*. anyway I've looked everywhere to help me fix this problem but i can't find a solution. the structure looks how i want it to in blender but in P.A. sandbox it runs the sides texture down to the base(refer to attachment CAM00018 to see my problem. any feed back with advice or any kind of relevancy to my problem would be much appreciated. p.s. i spelled sky skraper wrong because it kept censoring it.
Attachments
CAM00018.jpg
but instead it does this in sandbox
CAM00016.jpg
this is what it should look like
Last edited by sean duncan on March 20th, 2015, 3:37 pm, edited 1 time in total.

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Wind Astella
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Re: [HELP] adding multipule textures to a custom obj

Postby Wind Astella » March 20th, 2015, 6:36 pm

http://windastellaworld.blogspot.com/20 ... s.html?m=1
you can the solution in my old tutorial. the trick is you'll need yo separate mesh with their own texture and config as such. that is how pas handle multiple textures.

sean duncan
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Re: [HELP] adding multipule textures to a custom obj

Postby sean duncan » March 20th, 2015, 6:45 pm

Thanx very much for the reply i will check out the tutorial an let u knoe if ifixed prob. thanks again

sean duncan
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Re: [HELP] adding multipule textures to a custom obj

Postby sean duncan » March 20th, 2015, 7:14 pm

okay so can i just ignore the whole tree[D] part?


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