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portals

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chocolatepie33
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Re: portals

Post by chocolatepie33 »

It'd be nice if the trigger/portals didn't say "MapWhatsitcalled Loading". Make it just like your average teleporter.
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Leo_V117
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Re: portals

Post by Leo_V117 »

The Idea for regen is that the trigger will load the map but instead of having a set background. It has one thats specified by me.
icesilvermist2
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Re: portals

Post by icesilvermist2 »

Hrm, Ive read all the material I can find on this and its not quite working for me. Im using trigger 2 and tag trigger 2 , it says "unknown command map treehouse" and reloads the same map I am already on. level_trigger_2 = [ echo "You feel as if you are fading out of reality"; endsp; [ map Treehouse ] ] is the code im using, while treehouse is the name of the map I want to teleport to. I put the code in the art file as specified in one tutorial and tried the cfg file as well. Please feel free to tell me what im doing wrong this time. /pleads
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Leo_V117
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Re: portals

Post by Leo_V117 »

you want to put sp instead of map then...
Dinonemesis
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Re: portals

Post by Dinonemesis »

is it possible to have more than 1 portal in a map?
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Leo_V117
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Re: portals

Post by Leo_V117 »

Yeah, you just need to change trigger tags and connect them to a Map...
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kddekadenz
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Re: portals

Post by kddekadenz »

Very helpful topic :D
Kelgar is an advanced RPG beeing developed in Sandbox
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BlackGulf
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Re: portals

Post by BlackGulf »

kddekadenz wrote:Very helpful topic :D
agreed
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Leo_V117
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Re: portals

Post by Leo_V117 »

kddekadenz wrote:Very helpful topic :D
BlackGulf wrote:
kddekadenz wrote:Very helpful topic :D
agreed
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kddekadenz
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Re: portals

Post by kddekadenz »

Just so you two know, try not to bring topics back from the dead.

Thanks.
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Ok. No problem ^^
Kelgar is an advanced RPG beeing developed in Sandbox
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