I think I saw somewhere someone asking about changing spells, or making spells, like the fireball in RPG. So this is how to change the animation/effect. This works with 2.5, not sure about new versions. Oh, and I don't know how to make a wolf. That was the spell question. These are just projectiles.
r_proj_new = this creates a new effect (place the effect number after //, it helps)
r_proj_part = the particle you want to use.
r_proj_mdl = the (map)model you want to use (Like Dan's rock, or Hirato's arrow)
r_proj_size = the size of the particle
r_proj_projcol = the color of the particle
r_proj_basevel = the velocity (speed) of the particle/model
r_proj_gravity = how gravity affects the particle
r_proj_kickback = when you hit a spawn, that affects how far it flies away
r_proj_trailpart = the particle alongside the main particle.
r_proj_trailcol = the color of said trail
r_proj_trailsize = the size of the trail
r_proj_trailfade = the time for the trail to disappear
r_proj_deathpart = the particle that appears when the spell connects with an object or the ground
r_proj_deathpartcol = the color of the death particle
r_proj_deathpartsize = the size of the explosion, etc that you use
r_proj_deathfade = the time for the deathparticle to disappear
for example:
Code: Select all
r_proj_new //5
r_proj_mdl dan/rock
r_proj_basevel 200
r_proj_kickback 50
r_proj_trailpart $PART_LIGHTNING
r_proj_trailcol 0x7F7F7F
r_proj_trailsize 1
r_proj_trailfade 500
r_proj_gravity 200
r_proj_lightradius 64
r_proj_deathpart $PART_LIGHTNING
r_proj_deathpartcol 0xFFBF00
r_proj_deathpartsize 5
r_proj_deathfade 400