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Creating spell effects

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Venima
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Re: Creating spell effects

Post by Venima »

Download a quick colour app which shows you the hex for the different colours:

http://www.sendspace.com/file/pyuqks

you can use the arrow keys once one of the sliders have been selected.
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Re: Creating spell effects

Post by ryancorp »

were do you put the r_additem dust
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Re: Creating spell effects

Post by ryancorp »

how do u use the new projectile
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johnno56
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Re: Creating spell effects

Post by johnno56 »

Chocolatepie33,

Please excuse the "noobish" nature of my question.

I am sure that other noobs, just like myself, are interested in making spell effects. My question is; How to implement them? ie: How to script? How to associate spell with specific character? How to animate said character?

If this mater has been dealt with in the past, could you please direct me to the solution?

Regards

J
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Re: Creating spell effects

Post by arcones »

johno56 wrote:My question is; How to implement them? ie: How to script? How to associate spell with specific character? How to animate said character?
Well, if 2.6.1 is anything similar in creating spells, take a look at this topic: Creating Easy Spells

The spell is automatically associated with your character, so to do so with an "AI" unit, would require a little bit of coding (first to get the AI and then for the spell). Unless however, the AI unit has automatic access to the main spells (I don't know for sure as I haven't had the time to truly understand RPG mode. Hirato would be your best bet for RPG mode). Animating the character can be done using several programs. The ones most often cited are: Character FX, Blender, Milkshape 3D. I hope this helps resolve some of the problems you have,

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johnno56
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Re: Creating spell effects

Post by johnno56 »

Thank you Arcones.

I quickly read thru the info and followed the links and found it easy to follow. I will try to implement the sample and let you know how it went. I did notice that there seems to be a difference between coding methods with version 2.6+. ( I will not open THAT can of worms here...) Just letting you know that I still use version 2.5. Again, thank you for the info and assist.

Regards

J
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Re: Creating spell effects

Post by arcones »

There is indeed a difference between 2.5 and 2.6(.1) coding. But if you're still using 2.5 then the tutorial should suit you fine.
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Re: Creating spell effects

Post by chocolatepie33 »

And who are you calling a noob? You've been here since the very beginning, John. I just got here (about 1/2 a year ago).
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fireblast14
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Re: Creating spell effects

Post by fireblast14 »

Could someone point me in the direction of where I put these codes? Like which document?
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Re: Creating spell effects

Post by own4lif3 »

All of the spells go in data/game_rpg.cfg this is for 2.5 spells
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