Adding your very own textures.

Learn more on how to use Sandbox, or submit your own tutorials or resources.
User avatar
Beorn
Member
Member
Posts: 50
Joined: November 16th, 2009, 11:14 pm

Re: Adding your very own textures.

Postby Beorn » August 20th, 2010, 3:17 pm

Hey, is there a tutorial like this except for how to add your own skybox?

User avatar
Runescapedj
Member
Member
Posts: 1706
Joined: January 9th, 2010, 9:06 am
Name: Michiel
IRC Username: Sandboxdj
Location: Deventer, the Netherlands

Re: Adding your very own textures.

Postby Runescapedj » August 20th, 2010, 4:36 pm

I think you should try out urself, I think it's almost the same way 2 do it

User avatar
Beorn
Member
Member
Posts: 50
Joined: November 16th, 2009, 11:14 pm

Re: Adding your very own textures.

Postby Beorn » August 20th, 2010, 7:46 pm

I have no idea what the coding would be, or where to place it. I looked at some of the Skybox files and there was no .CGF file, so the code must be placed somewhere else.

User avatar
daniel_san
Moderator
Moderator
Posts: 84
Joined: September 8th, 2009, 11:03 pm
Name: Dan
IRC Username: daniel_san
Contact:

Re: Adding your very own textures.

Postby daniel_san » August 22nd, 2010, 6:43 am

You can add your own skyboxes through menus.cfg in the data folder.

Line 99 of that file:
loopix = "daysky"

For eg.
If you were to add your own skybox images to the loopix folder
Make sure you have 6 images named skyboxfilename_**.jpg to correspond to each side of the skybox(_ft, _bk ect file extensions), like all the other skyboxes.

then your cfg would go something like this.
loopix = "daysky skyboxfilename"

Its fairly straightforward, and thats the easiest way I know how to do it.
If theres an easier way someone correct me.

take care
-danie_san

chocolatepie33
Support Team
Support Team
Posts: 2458
Joined: April 27th, 2010, 5:31 pm
IRC Username: CP

Re: Adding your very own textures.

Postby chocolatepie33 » August 24th, 2010, 7:34 pm

Oh... Thanks, Dan.
Julius wrote:Contribute to http://www.opengameart.org NOW!

Save the wiki!

haywiresystem
Member
Member
Posts: 25
Joined: January 21st, 2013, 5:38 pm
Name: Stephen

Re: Adding your very own textures.

Postby haywiresystem » February 10th, 2013, 3:20 am

This worked very well for me, after a bit of double checking on file names and locations...

Thank you very much, so glad I can import my own custom textures now...

Thanks!

Steven

haywiresystem
Member
Member
Posts: 25
Joined: January 21st, 2013, 5:38 pm
Name: Stephen

Re: Adding your very own textures.

Postby haywiresystem » February 10th, 2013, 6:28 am

How can you add textures to an existing map? What once you start a map you'll never think of or want to add a new texture or you have to start completely over? That kinda sucks.

User avatar
johnno56
Member
Member
Posts: 157
Joined: June 12th, 2009, 4:06 am
Name: John
Location: Melbourne, Australia

Re: Adding your very own textures.

Postby johnno56 » August 23rd, 2013, 3:45 am

Great tutorial!! Worked like a charm on my first attempt. Very cool...

J
May your journey be free of incident.

Live long and prosper.

AbeF
Member
Member
Posts: 3
Joined: December 30th, 2013, 7:39 pm
Name: Abe

Re: Adding your very own textures.

Postby AbeF » January 2nd, 2014, 1:27 am

I have tried every tutorial I can find. ( youtube and on here)
I am not seeming to get it tho. Says "cannot read packages.Cfg."

Yes I have tried in Data and all other ways I have seen demonstrated but it is still not working.
Can you elaborate a bit more into it please.

I tried on a new map and on already created aswell.

opened notepad and created the CFG like you posted. Have put them under my folder ( located in the textures section of PAS files) also tried a folder under a random area in PAS files aswell ( obvious error)

Basically I need a full on dummies guide lol.

Thanks in advance

AbeF
Member
Member
Posts: 3
Joined: December 30th, 2013, 7:39 pm
Name: Abe

Re: Adding your very own textures.

Postby AbeF » January 2nd, 2014, 9:58 am

Was not saving notepad file as CFG. must put "CFG" problem solved


Return to “Tutorials and Resources”

Who is online

Users browsing this forum: No registered users and 1 guest