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autoexec.cfg file to fix geometry movement issues

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DreamBliss
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autoexec.cfg file to fix geometry movement issues

Post by DreamBliss »

I will make a video tutorial for this eventually and link it here. This information ha also been posted in another thread. I figured it was valuable enough to have its own thread.

So make an autoexec.cfg file in your main Sandbox directory. For Windows users you just create a new text document and give it that name. Click on Yes on the warning that comes up. Alternatively you can open Notepad, use the drop down for All Types or whatever its called, and use that name to save your text document. Inside it paste this code:

Code: Select all

// Custom Controls by DreamBliss

editbind LSHIFT [editcut]
editbind I [
	@nokeybind [redo; passthroughsel 1]
	@ctrlkeybind [redo; passthroughsel 1]
	@bothkeybind [undo]
]
editbind U [
	@nokeybind [undo; passthroughsel 0]
	@ctrlkeybind [undo; passthroughsel 0]
	@bothkeybind [redo]
]
Make any changes you want then save it. That's the entire contents of my autoexec.cfg file with some alterations, just in case anyone wanted the extra stuff. Comment out or leave out the last two lines if you don't want them. If you just want the move controls and nothing else, use the first line. This basically frees up Z to be used for something else. Since U already works for Undo I is your best choice for redo. This is also more compatible with other Cube 2 engine games.

I'm working on rotation now -
- DreamBliss
State what you want for your reality,
But let the universe fill in the details.


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