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Platinum Arts Sandbox - Free 3D Game Maker Forum • Gr1m's Contest Submission - Page 2
Page 2 of 2

Re: Gr1m's Contest Submission

Posted: September 5th, 2009, 5:02 pm
by GR1M
did any one find the dragon?

Re: Gr1m's Contest Submission

Posted: September 5th, 2009, 9:52 pm
by Hirato
packaging

pros
* used the zip archive format
* no backup files were included

cons
* windows files: thumbs.db and desktop.ini
* you replace game content, YOU SHOULD NOT DO THIS, you should modify your -art.cfg accordingly and add the new textures
* file names include invalid characters, THEY SHOULD NOT (they should not contain braces, brackets, square brackets, whitespace (eg, spaces) or punctuation with the exception of fullstops)
* you included a screenshot, but it's name is incorrect for use as a mapshot

for packaging alone, you get 3/5

the map

pros
* the particles are pretty
* fun to explore

cons
* the jumping tower is dark and somewhat difficult to navigate
* the lights around the map don't blend too well
* geometry glitches
* bad entities (the spawns are in the butterfly exhibit)

bonus points
* interesting concepts ( zoo / aquarium )

for your map, I'll give you 3/5
so you average 3/5, and that'll be my vote

Re: Gr1m's Contest Submission

Posted: September 6th, 2009, 3:56 am
by siimvuss
GR1M wrote:did any one find the dragon?
I did :D

Re: Gr1m's Contest Submission

Posted: September 7th, 2009, 6:53 am
by shaman6991
dragon! ^_^ im in just form the screenshot alone im gonna say it looks like a 4/5 and im just about to play

Re: Gr1m's Contest Submission

Posted: September 12th, 2009, 7:42 pm
by Mike
Gr1m really nice effort and I hope you continue working on this map. I felt a sense of "life" on this map, though I think you can add to it a lot with having some characters and such. I really liked the top of your waterfall, your heightmap use looked nice and the water looked nice with the darker lighting. Also the painting was a nice touch. What is the license on those textures?

However, there were quite a few things that needed to be improved:
- spaces in a map name are a bad idea, use _
- a bunch of "No Texture" problems
- having to replace textures

In any case, nice work! Take care.
-mike