Ahab's contest map ( unfinished, bleh )

The archive of maps from previous contests.

Rate my map (1 is poor, 5 is excellent)

1
0
No votes
2
0
No votes
3
0
No votes
4
2
67%
5
1
33%
 
Total votes: 3

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Captain_Ahab
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Ahab's contest map ( unfinished, bleh )

Postby Captain_Ahab » September 10th, 2009, 8:15 pm

Whew!
Just under the deadline
( but there is so much I want to do still....)

Here's my contest entry... 'cavern2'
I enter it although its unfinished.
its part of a much larger project; a number of maps linked from 'trainmap'
Its pretty dark ( caverns often are ), but the rpg's torch-light is pretty neat!
oh...it uses the svn version, but there really isn't anything special that requires new stuff ( except the torchlight )
There is a pathway from top to bottom... hope you're not afraid of heights!
enjoy and give feedback too

Image

http://moukotiger.googlepages.com/cavern2.zip
Last edited by Obsidian on September 10th, 2009, 8:42 pm, edited 1 time in total.
Reason: add the poll...
Image

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Obsidian
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Re: Ahab's contest map ( unfinished, bleh )

Postby Obsidian » September 10th, 2009, 8:23 pm

As per contest rules, the post has been locked to prevent future editing.

Thanks for your submission!
うるさいうるさいうるさい!

github: https://github.com/damianb/

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Obsidian
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Re: Ahab's contest map ( unfinished, bleh )

Postby Obsidian » September 10th, 2009, 8:42 pm

First post has been edited so that it contains the poll for judging.
うるさいうるさいうるさい!

github: https://github.com/damianb/

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Chaze007
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Re: Ahab's contest map ( unfinished, bleh )

Postby Chaze007 » September 10th, 2009, 8:47 pm

I loved the way your map is built, the big drop too.
I didn't fully see your map for what it is, but what it could be..I felt a sense of adventure playing it.
There are many geometry errors in your map, it's good for an unfinished too. Good job!

Hirato
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Re: Ahab's contest map ( unfinished, bleh )

Postby Hirato » September 11th, 2009, 3:28 am

packaging

the idea is to use a 2^n image for the mapshot, with an alternative bigger screen size version as the _big one, other than that the packaging is impeccable,

4.5/5 for this

the map

pros
* the lighting despite their sparseness is good; I suspect that's WHY you suggested the RPG :P

cons
* I feel you could've done better in regards to the particles, have you played with e.attr6->e.attr8 yet?
* geometry glitches as chaze mentioned

bonus points
* the scale is massive!

I'd settle with 3.5/5; there's a lot to do still

you'll have to accept my average of 3.75/5 (and hence a vote of 4)
This is not a url, clicking it is pointless

siimvuss
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Re: Ahab's contest map ( unfinished, bleh )

Postby siimvuss » September 11th, 2009, 6:00 am

I cant load the map :cry: It says: the map has malformatted header cavern2.ogz

Hirato
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Re: Ahab's contest map ( unfinished, bleh )

Postby Hirato » September 11th, 2009, 7:09 am

you need the SVN version, aka the current developmental stuff (in that sense, not 2.3)
This is not a url, clicking it is pointless

siimvuss
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Re: Ahab's contest map ( unfinished, bleh )

Postby siimvuss » September 11th, 2009, 1:19 pm

Hirato wrote:you need the SVN version, aka the current developmental stuff (in that sense, not 2.3)


I have the svn version but it doesnt work :S

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madfox95
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Re: Ahab's contest map ( unfinished, bleh )

Postby madfox95 » September 12th, 2009, 10:40 am

I use that svn version and it can update correctly, but with this map it gives me malformatted header like siimvuss.
I am going to put u sleep, slowly!
In progress - I don't use PAS anymore. UDK is better.

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Captain_Ahab
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Re: Ahab's contest map ( unfinished, bleh )

Postby Captain_Ahab » September 12th, 2009, 4:11 pm

That's odd
I use the svn and update it every couple of days
I wonder what the problem might be...
Image


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