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UNNAMED - TestMaps - GI & HQ Maps
- InHumanUnit
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Re: UNNAMED - TestMaps - GI & HQ Maps
Nice. LOL, my middle name is John.
Re: UNNAMED - TestMaps - GI & HQ Maps
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@ InHumanUnit
There are a coincidences !!!
Just now I read your reply (I feel honored)
there is a record from Hirohito Fukushima on my turn-table.
So, best regards to the Far East !!
@ InHumanUnit
There are a coincidences !!!
Just now I read your reply (I feel honored)
there is a record from Hirohito Fukushima on my turn-table.
So, best regards to the Far East !!
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Re: UNNAMED - TestMaps - GI & HQ Maps
Woah...
Torben I just watched those vid's (first time) and I love chapter two. That may be a bit weird but I love it! Fifteen outa' ten
Torben I just watched those vid's (first time) and I love chapter two. That may be a bit weird but I love it! Fifteen outa' ten
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- Runescapedj
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Re: UNNAMED - TestMaps - GI & HQ Maps
@Torben
I have from 2 fps to 0.5 fps, so it doesn't work that well, I think I can better don't play it to make sure my pc doesn't crash 2 much
I have from 2 fps to 0.5 fps, so it doesn't work that well, I think I can better don't play it to make sure my pc doesn't crash 2 much
Re: UNNAMED - TestMaps - GI & HQ Maps
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@ arcones
Thank you so much
I was amazed when I put a 1024x1024px map into PAS. If you follow some rules it is very easy to do something like that. First your mapping has to be proportional to the grid-size of the cubes in PAS. If there are pillars on your mapping you can tear them apart from the wallstructure into the inner or outer space of your building without changing the mapping. But I do not know if it's practical to use big maps for a compiled game.
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@Runescapedj
Yes, I would do the same ! How high is your fps while you are editing your own maps in PAS ?
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Have a nice day
@ arcones
Thank you so much
I was amazed when I put a 1024x1024px map into PAS. If you follow some rules it is very easy to do something like that. First your mapping has to be proportional to the grid-size of the cubes in PAS. If there are pillars on your mapping you can tear them apart from the wallstructure into the inner or outer space of your building without changing the mapping. But I do not know if it's practical to use big maps for a compiled game.
______________
@Runescapedj
Yes, I would do the same ! How high is your fps while you are editing your own maps in PAS ?
______________
Have a nice day
- Runescapedj
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Re: UNNAMED - TestMaps - GI & HQ Maps
@Torben
idk, I see no lagg, only when I'm making a world of 19 to 20 or 16 with like 200 highest detailed and biggest trees
idk, I see no lagg, only when I'm making a world of 19 to 20 or 16 with like 200 highest detailed and biggest trees
- InHumanUnit
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Re: UNNAMED - TestMaps - GI & HQ Maps
Is this like a Portal puzzle? (Please not another rip-off, like Dream Chronicle _____)
- Runescapedj
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Re: UNNAMED - TestMaps - GI & HQ Maps
what? TGC? or something else (sorry if this sounds dumb)
- InHumanUnit
- Member
- Posts: 1450
- Joined: May 22nd, 2010, 7:23 am
- Name: Ian, Haiku, I got alot ;)
- Location: Toyko, Japan. Currently in Illonis, Round Lake in America for secret purposes
- Contact:
Re: UNNAMED - TestMaps - GI & HQ Maps
TCG*
The Golden Coin
The Golden Coin
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Re: UNNAMED - TestMaps - GI & HQ Maps
No, this sounds like it's more of a adventure/intrigue game Which would be epic if it's finished
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